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Beginner Guide
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Basic Adventuring
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NPCs

NPC Basics

There are many different non-player characters, or NPCs, that are controlled by the game instead of other players. They can greatly aid you in your travels throughout Sarnaut by providing various services. For example, there are merchants who buy and sell items, archetype trainers that offer various archetype-related services, many NPCs that offer quests for you to do, and numerous NPCs that you can kill.

Friendly and Neutral NPCs

Many NPCs are friendly or neutral. Friendly NPCs will not attack you and you won't be able to attack them. Neutral NPCs will not attack you, but you can sometimes attack them. However, attacking them will cause them to attack you in return. Friendly and neutral NPCs that you cannot attack can sometimes be interacted with in other ways. Many will talk to you or sell and buy items. You can interact with them by simply right-clicking on them.

Hostile NPCs

There are also many hostile NPCs called monsters. They will attack you if you get too close to them. However, if you manage to kill a monster you will be rewarded with experience. Sometimes you can gather items from a monster's corpse as well. To gather the items you can right-click on the bag that appears near their corpse and then left-click on the items that appear.

Identifying NPCs

You can tell if an NPC is friendly, neutral, or hostile by the color of their name and their health bar. If it is green they are friendly, if it is yellow they are neutral, and if it is red they are hostile. To view their name and their health bar, you can mouse over the NPC or enable the option to always see this information in the Interface section of the Settings menu.

After you target an NPC, you will be able to see their character portrait just like you can when you target another player. The character portrait will contain their name, level, picture, health, and mana.

NPC Strength

Before attacking an NPC you should gain more information about their strength by checking their level. Their level is displayed in the character portrait that is shown when you target them. You can also determine their strength by the style of their character portrait. The different levels of difficulty are:

- These are typical monsters that are not particularly powerful. They can be found throughout the world and in dungeons.

- These are silver elites that are slightly more difficult to kill and always drop an uncommon item. They can be found throughout the world.

- These are boss elites that are extremely difficult to kill and always drop a rare item. They can be found throughout the world and in dungeons.

- These are regular world elites that are quite difficult to kill. They can be found throughout the world.

- These are regular dungeon elites that are quite difficult to kill. They can be found in dungeons.

Quests

Collecting Quests

One of the most important parts about adventuring in Allods Online is completing quests. Quests are special tasks that are started by talking to an NPC or, more rarely, by clicking on an item. NPCs that give out quests can be identified by special icons above their heads. For most quests, an NPC will have an exclamation point above them. For repeatable quests, an NPC will have a blue arrow above them. For World Mystery quests, an NPC will have a sun above them.

After you get a quest, you can check it at any time by viewing your Quest Log. You can also keep track of your quests by viewing the Quest Tracker at the top right-hand side of the interface. The Quest Tracker will display the name of all the quests you currently have as well as all of the quests' objectives.

Completing Quests

All of a quest's objectives must be finished before you can complete a quest. These objectives can be tasks such as killing monsters, gathering items, or visiting certain areas. After a quest's objectives are finished you can complete the quest by talking to the NPC or by interacting with the object that is indicated by the quest. They will have a green checkmark above them.

Completing a quest can reward you with many things. You will always gain experience, and you will almost always gain money. Additionally, you will sometimes be rewarded with reputation with a certain faction, or with a piece of armor or a weapon.

Quests that you no longer want to complete can be abandoned by clicking "Abandon Quest" at the bottom right-hand corner of the Quest Log. You can also share any quest in your Quest Log with other members of your party by clicking "Share Quest" at the bottom right-hand corner of the Quest Log.

Map Markers

A useful tool for completing quests is the map. The location that an objective is meant to be finished in is displayed on the map with the use of a special map marker. After the objectives are finished, the location that the quest is meant to be completed in is also displayed with another special map marker.

  

Types of Quests

There are many different types of quests in Allods Online. The type of quest can be a very important indication of the type of objectives a quest will have, or the type of rewards a quest will give. The quest type can be determined from the icon that is displayed when you view a quest in the Quest Log. The different types of quests are:

- Training quests are important quests that teach you new and useful skills.


- World Mystery quests are important quests that help you complete a World Mystery.


- Raid quests are difficult quests that can only be completed in a raid.


- PvP quests are special quests that can only be completed by fighting other players.


- Repeatable quests are special quests that can be completed many times a day.


- Party quests are difficult quests that can only be completed in a party.


- Dungeon quests are difficult quests that can only be completed in a dungeon.


- Daily quests are special quests that can be completed once a day.

World Mysteries

World Mysteries are special tasks that can be finished by completing World Mystery quests. World Mysteries reveal important information about the lore of Allods Online, and usually span multiple different quest chains and zones. You can check your World Mysteries by going to the World Mystery tab of your Quest Log.

You can receive amazing rewards for completing World Mysteries such as a new spell or a ruby to spend in your talent grid. For this reason it is very important that you complete every single World Mystery quest that you find. When you finally finish an entire World Mystery, you can go to your faction's Keeper of Secrets to complete the World Mystery and receive your reward.

Combat

Combat Basics

Combat is an important part of adventuring in Allods Online. You will be required to kill many NPCs throughout your travels, and sometimes even other players. Depending on your class, you may also be required to heal friendly players.

To attack an NPC or player, or to heal a friendly player, you must first target them by clicking on them. You may also select them by pressing "TAB" which will target the nearest NPC or player. You must also be within the defined range of your spells and abilities before you can use them. You can find this information by moving your mouse over a spell on your action bar.

If you attempt to use a spell on a target that is out of your range, you will receive a notification message that says you are not close enough. Simply move closer to the target until you can successfully cast your spell. There is no auto attack, so be prepared to start using your spells the minute you are in range.

Threat

Threat is an important part of combat and it can refer to two things. First, all hostile NPCs have a "threat radius". If you enter this radius they will engage you in combat. An NPC's threat radius is determined by their level and your level. A level five NPC will have a small threat radius against a level twenty-five player compared to a level six player.

Once in combat you will accumulate a certain level of threat against an NPC. The more powerful spells you use, the more threat you will gain which will make the NPC more likely to attack you. This is especially important to remember when fighting NPCs in a party. Certain party members called "tanks" will want to make sure that they generate the most threat, while other party members will want to generate the least threat so they can deal damage and heal without being attacked.

If you have the highest threat against an NPC and your threat level drops below another party member's, the NPC will then go and attack the player with the next highest level of threat. This could result in your party losing the battle against the NPC and dying. To make sure you hold threat as a tank, know your skills and abilities and always be aware of what your party members are doing. Remember, even helpful spells such as healing fellow party members can generate a large amount of threat.

Wound Complexity

Healing is an important part of Allods Online and players must constantly have their health restored by the spells of themselves or their allies when combating difficult NPCs. However, in Allods there is something called wound complexity that negates healing effects.

Whenever players are attacked, they will receive a certain percent of wound complexity that can be seen by moving the mouse over their health bar, or by the red droplets that appear on their health bar. For each percent of wound complexity, they will receive one percent less healing from any healing effects that they receive. If you are a healer it is important that you are aware of the wound complexity of your target at all times, as well as the amount of Faith you have. Faith is the stat that helps your heals ignore the wound complexity of the target.

Combat Log

Your combat log shows all the actions that you do and that are done to you while in combat. This includes how much damage each spell or ability does to you or an NPC, which spells or abilities are used, and what effects are applied. Friendly spells, such as healing, also appear in the combat log. The combat log can be viewed by clicking the "Combat" tab of the chat window.
You can customize the combat log by right-clicking the "Combat" tab of the chat window to bring up a menu that will allow you to choose which types of actions appear in the combat log.

Leveling Up

Gaining Experience

When you complete quests or kill monsters you will be rewarded with experience. As you gain more experience, you will gradually increase in level. Gaining levels will allow you to fight more challenging monsters and explore more of the world.

The amount of experience that you have, as well as the amount needed to reach the next level, can be seen at the top left-hand corner of the interface. It will appear as a dark blue bar under your mana or energy bar.

Fatigue System

As you complete quests and kill monsters you can accumulate fatigue whenever you accumulate normal experience. This fatigue can be turned into extra normal experience by visiting a Goblin Innkeeper and paying a small fee to rest.

The amount of fatigue that you can earn is limited, and once you earn the maximum amount you cannot earn any more. This maximum amount is increased the first time you log in every day, as well as by leveling up.

The amount of fatigue that you have earned, as well as the amount of fatigue that can still be earned, can be seen at the top left-hand corner of the interface. It will appear as a light blue bar under your mana or energy bar.

Stats

Stat Basic

There are many different attributes called stats that are very important in determining your ability to perform in combat. You can view your stats at the bottom of your Character Info window.

There are many different stats in Allods Online, and understanding how they influence your combat ability is essential to being successful. The different stats are:

Strength - This stat increases the physical damage you deal.
Finesse - This stat decreases how much an enemy's armor affects your physical attacks.
Expertise - This stat increases your chance to hit with physical attacks.
Agility - This stat increases your chance to dodge.
Luck - This stat increases your chance to deal a critical strike and decreases your chance to deal a glancing blow.
Endurance - This stat decreases your chance to receive a critical strike and increases your chance to receive a glancing blow.
Stamina - This stat increases your maximum health.
Intelligence - This stat increases the magical damage you deal.
Perception - This stat increases your chance to hit with magical attacks.
Conviction -This stat increases your chance to use control abilities and increases their durations.
Willpower - This stat decreases your chance to be affected by control abilities and decreases their durations.
Rage - This stat increases the wound complexity your attacks inflict.
Faith - This stat increases the amount of wound complexity your heals ignore.
Wisdom - This stat increases your maximum mana and your mana regeneration rate.

Increasing Your Stats

Depending on your archetype, a certain set of stats will be marked with a star and highlighted. These particular stats are very useful to you. Stats that are particularly low for your class and level will be marked with red arrows. It is best to increase those stats as soon as possible to make you more effective in combat.

You can increase your stats by equipping gear that has the stats you desire. However, each time you gain a level you will also gain one point that can be used to increase any stat you choose.

Talents

Talent Tree

Every time you gain a level you will automatically receive one talent point. Every five levels you will gain one extra talent point. The talent points can then be spent in the talent tree to learn new spells and upgrade existing ones. The talent tree can be accessed in the talent tree tab of your Talents window.

When you learn the first rank of a spell it will only cost one talent point. However, when you upgrade a spell to the second rank, it will cost two talent points and upgrading a spell to the third rank will cost three talent points. In total, it will cost six talent points to learn a rank three spell in the talent tree.

Additionally, some spells in the talent tree require a minimum amount of talent points to be spent before you can learn them. Because of this, certain spells can only be learned at higher levels.

Talent Grid

After you reach level ten you will gain access to the talent grids. There are three talent grids in total, and each one is full of both active spells as well as passive abilities. They can be accessed in the lower tabs of your Talents window.

At level ten you will start gaining a ruby voucher each time you level. The ruby vouchers will appear in the Currency tab of your Character Info window which can be accessed by pressing "K". Rubies can then be bought with the ruby voucher in addition to gold.

Rubies can also be earned by completing World Mysteries. World Mysteries are a series of quests that reveal a large amount of the lore of the game. There are a good number of rubies available exclusively from World Mysteries, so you should complete every single World Mystery quest you find.

The spells and abilities in the talent grids can be then learned by spending rubies to unlock the squares they are in. The first rank of a spell or ability can be learned by spending one ruby to unlock one of the squares it is in. In order to learn the second rank, you must then spend a ruby to unlock a different square that contains the same spell or ability. This means that there are many different ways that the various ranks of a spell or ability can be learned.

Not all of the spells or abilities in the talent grid will be immediately available. You may only access the spells or abilities that are located in the squares that are next to spells or abilities that have already been learned. This adds an extra level of complexity that must be considered when you spend your rubies. However, it also allows for a greater amount of flexibility for you can take different paths to learn the same spell or ability.

Items

Item Basics

There are many different items in Allods Online. Items are indispensible tools for making you powerful enough to face the challenges in Sarnaut. They can be bought from various vendors, gained from completing quests, or gathered from the corpses of monsters. When you kill a monster, you can gather items from its corpse by right-clicking on the bag that appears near their corpse and then left-clicking on the items that appear.

Bags and Banks

When you receive an item it will go into your bag. To access your bag you can click on the Bag icon in the bottom right-hand corner of the interface or by pressing "B". All normal items will go into the Items tab of the Bag window. All items associated with professions will go into the Reagents tab of the Bag window.

However, if you find that you have too many items to carry in your bag you can store them in your bank. Your bank can be found in your faction's capital, and it can be accessed by talking to a banker. All items that are deposited in the bank will remain there safely until you retrieve them.

   

Consumables

Many items are consumable and they disappear after you use them. The most useful consumable items are food and drinks. These items can be used to restore health or mana after you are worn out from fighting monsters. There are other consumable items such as potions that can temporarily increase your stats. Many types of consumable items have cooldown times on them, so that you must wait a period of time before you can use the same type of item again.

Weapons and Armor

There are also many items in the game that you can equip. These can be either weapons or armor, and they can increase your stats for as long as they are equipped. Weapons can also directly increase the damage you deal depending on the damage or magical power of the weapon.

There are many different types of weapons and armor, as well as multiple different slots where armor and weapons can be equipped. To view these slots and the items you currently have equipped you can check your Character Info window.

Items that can be equipped will usually bind to you when a certain action is performed. Items can bind when received or when equipped. After an item becomes bound to you, it cannot be traded to other players.

Item Restrictions

There are frequently restrictions on the ability to use items. For example, many items have a minimum level requirement. Also, each archetype is restricted to a few different types of weapons and armor that they can use. If you do not meet one of the requirements to use an item, the requirement information will be listed in red text.

Item Quality

There are many different levels of quality that an item can have. The higher quality the item is, the more powerful it will make you. The quality of an item can be determined from the color text the item's name is written in. From lowest to highest quality, items can be:

- These items provide no extra power and are typically sold to vendors for money. They are usually obtained from the corpses of monsters.

- These items provide only a small amount of extra power. They are usually bought from vendors or obtained from the corpses of monsters.

- These items provide a moderate amount of extra power. They are usually gained by completing a quest or obtained from the corpses of monsters.

- These items provide a high amount of extra power. They are usually gained by completing a difficult quest or obtained from the corpses of powerful monsters.

- These items provide a very high amount of extra power. They are usually obtained from the corpses of very powerful monsters.

- These items provide an extremely high amount of extra power. They are usually obtained from the corpses of extremely powerful monsters.

Splitting Item Stacks

Items that are stacked in the same slot in your bag can be split in three different ways. First, you can press "CTRL" and drag the stack of items you want to split to another slot in your bag. This divides the stack in half. If the stack is uneven the lesser amount of the half will be carried over into the new slot.

Second, you can press "SHIFT" and drag the stack of items you want to split to another slot in your bag. This takes one individual item off the stack and places it in the new slot. It can be done multiple times with great speed to move a small number of items.

Third, you can press "ALT" and drag the stack of items you want to split to another slot in your bag. This brings up a box that allows you to select the number of items you want to place in the new slot. By default the box shows half the amount of the stack.

Travel

Portals

The world of Sarnaut is very big so travel is an important part of adventuring in Allods Online. The most common form of travel is through the use of portals. There are many portals in different areas and each one is controlled by a Portal Keeper.

Each portal must be unlocked through a quest that is given by the zone's Portal Keeper. By completing these quests you will unlock the portal which you can use to instantly teleport to any other portal that you have already unlocked. Make sure to complete the quest of every single new Portal Keeper that you find!

Adventurer's Stones

Another useful travel tool is the Adventurer's Stone. You can get your own Adventurer's Stone by completing a few quests that are available from levels four to six. Getting your Adventurer's Stone is extremely important because you can bind it to a specific portal or June ruins. You can then use the Stone to instantly teleport to that portal from any point in the world.

June Ruins

After you get your Adventurer's Stone you can also use special objects called June ruins to travel across small stretches of the Astral. To use them, simply right-click on any June ruins you find and select the location you wish to go. You will then be transported to the location in a magical June sphere.

Mounts

Mounts can be ridden to increase your movement speed when traveling around Sarnaut. Mounts also have a small amount of health that must be decreased by enemies' attacks before your mount disappears and you are dismounted.

Mounts can be fed special mount feed which will increase their movement speed and maximum health. It will also give them experience which will eventually increase their level. At higher levels mounts will move faster and have more health. However, a mount can only gain so much experience per day! Moving your mouse over the experience bar will warn you when your mount no longer gains experience when fed.

Mounts also have a rank that is represented by the stars in the top left-hand corner. The more stars there are, the higher the rank of the mount is. The rank of a mount is permanent, and higher ranked mounts has an increased movement speed and maximum health.

All of the mounts are stored in your stable. You can access your stable through your Character Info window, or by simply pressing "J". Your stable has a limited number of slots. One stable slot is usually given to your character when you acquire each new mount.

Astral Passenger Ships

Astral passenger ships are also an important part of traveling in Sarnaut. These ships can be found throughout the world and continuously fly from one destination to another. Many of them can be found at the Nezebgrad Port and the Novograd Port which are located right outside each faction's capital.

Death System

Purgatory

When you die in Allods Online you will be teleported to Purgatory, a special zone where you must wait to be resurrected. The amount of time that you must spend in Purgatory will rise with your level. In Purgatory you will only be able to see other players that are in your party, and you will not be able to use any spells abilities.

Myrrh

You may opt out of your wait by bribing the Goblin Spirit with a reagent called Drops of Myrrh. Drops of Myrrh can be bought from special vendors called Servants of Light who can be found in nearly every friendly town. The number of Drops of Myrrh that you have can be viewed under the Currency tab of your Character Info window.

Resurrection

When you resurrect you will appear at the nearest Stygian Passage. These Stygian Passages are located all across Sarnaut, and while you are on one you will be immune to the attacks of players from the opposite faction. Immediately after resurrection you will invisible for ten seconds and you will be unable to speak with any NPCs. However, the effect can be canceled by using any spell or ability.

Cursed Items

A curse was spread by Tep across Sarnaut that has affected a number of items! Powerful bosses and treasure chests can carry these tainted objects known as cursed items. These cursed items have their stats inverted, so that they will make you weaker when you equip them. No merchant will buy a cursed item, so they can only be destroyed unless the curse is removed.

The curse can be removed with a Scroll of Purification. These Scrolls of Purification can be purchased from other players through the auction house or through the Item Shop for a few gPotatoes.

There is also a small chance that items that you have equipped can become cursed upon your death. The curse only affects items that are rare, epic, or legendary and items that are level fifteen and above. However, you can prevent the curse by having Holy Charms equipped. You can equip up to one thousand Holy Charms at once in a special Charm slot. Holy Charms are obtained through the auction house, game master giveaways and events, and through the Item Shop for a few gPotatoes.