There are many dungeons located throughout the world where you will be able to fight powerful monsters for great rewards. The entrance to dungeons can be identified by a swirling portal. Because the dungeons are challenging, you will need to bring five friends with you to defeat the monsters within.
Each dungeon is "instanced" so that each party enters their own private version of the dungeon. This means that you will only be able to see your party members in the dungeon, and you won't be able to see members of another party that are in the same dungeon at the same time.
Dungeons have a wealth of quests, loot, and unique monsters. Each dungeon typically has three or more bosses that drop weapons or pieces of armor that are better than other items of the same level.
When you reach level forty you will be able to enter heroic versions of the dungeons. These versions contain even more powerful monsters than the regular versions of the dungeons, but they contain even greater rewards. Each heroic dungeon can only be completed once per day.
You will only have access to one heroic dungeon at first. You will need to obtain reputation with the Adventurers' faction before other heroic dungeons will be unlocked. You can gain this reputation by completing heroic dungeons that you already have access to.
There are larger dungeons with extremely difficult monsters but amazing rewards. These dungeons can hold up to twenty-four players, or four groups of six players that join a special group called a raid. Like all dungeons, these larger dungeons are "instanced" so that each raid enters their own private version of the dungeon.
There are many different factions in Sarnaut that will keep track of your reputation with them. As you complete tasks for a faction your reputation with them will increase. The different levels of reputation are Hostile, Unfriendly, Neutral, Friendly, Trusted, and Respected.
You can view your reputation levels by checking the Reputation tab of your Character Info window. When you mouse over the bar for a certain reputation, it will show how much reputation you need to earn to reach the next reputation level.
Each faction has a quartermaster that sells high-quality armor and weapons. However, you will need to have a certain reputation level with the faction to buy the items. After you raise your reputation to the required level you will be able to go to a quartermaster and buy the reward you've earned.
In addition to fighting NPCs, you can also fight other players in Allods Online. This type of combat is called PvP, or Player versus Player. In PvP combat you will typically use the same spells and abilities you would use against NPCs, but your target will be another player. This can make the battle much more difficult.
Most PvP combat involves attacking players of the opposite faction. These interactions are controlled by the Flag of War. Each player has a Flag of War that is located on the top right-hand side of their character portrait. Its status can be changed simply by clicking on it.
Raising your Flag of War will allow you to attack other players, but will also allow them to attack you. If you do not want to engage in PvP combat, you can lower your Flag of War so that other players will not be able to attack you. After lowering the flag, you must refrain from PvP combat for five minutes before it takes effect.
However, when your Flag of War is raised you will gain additional experience from killing monsters and completing quests. Because of this, it can often be advantageous to keep it raised.
There are special items called War Banners that will allow you to attack players from the opposite faction that do not have their Flag of War raised if they are no more than three levels below you. However, it will immediately allow any player from the opposite faction to attack you. When you are under the effects of a War Banner, you will also earn twice as much Combat Glory as normal. A War Banner will also affect any allies that are near you, so they're best used when you're near a large group of friends. War Banners can randomly be found on the corpse of any monster in a contested zone, and can only be used in the contested zone in which they were found.
One of the most common locations PvP can occur is in contested zones such as the Holy Lands. These areas are filled with players from both factions, so conflict is likely to occur. There are also arenas outside of Novograd and Nezebgrad where you can attack any other player that's inside of it, including members of your own faction. These are excellent locations for practicing your PvP combat skills against your allies before fighting your foes in contested zones. Finally, there is a special arena called the Arena of Death in a zone called Yazes Shard where higher level players can battle each other for quality weapons and armor.
PvP combat can also occur in the Astral. You can also use an Astral ship to fight any other ship that is controlled by members of the opposite faction. With the use of Astral cannons you can weaken the enemies' defenses before teleporting to your opponents' ship. Once there you can attempt to steal any treasure the enemies may have in their treasure room.
Every time you defeat an enemy you will gain something called Combat Glory. You are given different ranks depending on the amount of Combat Glory you have, and higher ranks will grant you access to elite armor and weapons sold from Combat Glory quartermasters. Each week your Combat Glory and rank will reset, but if you're dedicated you should have no problem proving your worth again.
In Allods Online you will receive a special patron to watch over you. There are twelve different possible patrons, and one will randomly be assigned to you when you gain the first level of patronage.
The first level of patronage can be gained by completing a special chain of quests at level four. League players can talk to Anastasia Yahontova on Evermeet Isle and Imperial players can talk to Igor Pisakin in Nezebgrad. If you are a League player and you somehow missed gaining your patronage on Evermeet Isle, you can talk to the Marianne de Ardeur in Novograd to gain it.
As you level you will be able to gain up to the fifth level of patronage by completing additional quests across Sarnaut.
After you have gained the first level of patronage you can call upon your patron's blessing. The blessing will increase your damage dealt and healing done by fifty percent for each level of patronage, with a two hundred fifty percent increase at the fifth level of patronage. The blessing will also help protect you from certain control spells, and it will give you a bonus to the stat of your choice. You can change which stat is increased by left-clicking on one of the stats in your Character Info window. Finally, the blessing also activates that power of any of your patron's runes that you are wearing. Adventuring while under your patron's blessings can greatly aid you in overcoming the various trials in Sarnaut.
Your patron's blessing can be called upon by using Incense. A single Incense will activate your patron's blessing for twenty-four hours, and a Large Incense Kit will activate your patron's blessing for twenty-one days. It can also be called upon by a special daily quest located in your faction's capital.
With each level of patronage that you gain you will be able to learn an additional patronage spells. These are powerful spells that can be cast by using Drops of Myrrh.
At the first level of patronage you will learn Martyr's Salvation which restores all of your health and mana over fifteen seconds and can only be cast out of combat.
At the second level of patronage you will learn Martyr's Gift which instantly heals you for a large amount of health and can be cast in or out of combat.
At the third level of patronage you will learn Martyr's Guidance which instantly restores a large amount of your mana or energy and can be cast in or out of combat.
At the fourth level of patronage you will learn Martyr's Protection which cancels all control effects and movement impairing effects and can be cast in or out of combat.
After you have used a patronage spell you will gain some patron experience. With enough experience your patron will increase in level. As your patron level increase the patronage spells will become stronger and your stat bonus will increase. The maximum patron level you can reach is determined by your character's level.
While under the effects of your patron's blessing you can also be affected by special runes. These runes can be inserted into your armor, and they will increase your power for as long as the item is equipped and you are affected by your patron's blessing. The runes must be of the same type as your patron to increase your power, and the effects of the runes will vary depending on their level and the type of item they are inserted into.
Runes can be obtained by extracting them from pieces of equipment gathered throughout your travels in the game. Once a rune is inserted into an item that is bound to you it too will become bound to you. However, if the rune is inserted into an item that is not bound to you then the rune will be tradable.
Runes can only be inserted into rune slots. Not all weapons or pieces of armor can have a rune slot created in them, but many can. The rune slots can be created and enlarged with Engraving Kits.
Higher levels of rune can be created by combining two runes of the same type with Gold Dust, Crystal Chips, and a Rune Welder.