There are many dungeons located throughout the world where you will be able to fight powerful monsters for great rewards. The entrance to dungeons can be identified by a swirling portal. Because the dungeons are challenging, you will need to bring five friends with you to defeat the monsters within.
Each dungeon is "instanced" so that each party enters their own private version of the dungeon. This means that you will only be able to see your party members in the dungeon, and you won't be able to see members of another party that are in the same dungeon at the same time.
Dungeons have a wealth of quests, loot, and unique monsters. Each dungeon typically has three or more bosses that drop weapons or pieces of armor that are better than other items of the same level.
You will only have access to one heroic dungeon at first. You will need to obtain reputation with the Adventurers' faction before other heroic dungeons will be unlocked. You can gain this reputation by completing heroic dungeons that you already have access to.
There are many different factions in Sarnaut that will keep track of your reputation with them. As you complete tasks for a faction your reputation with them will increase. The different levels of reputation are Hostile, Unfriendly, Neutral, Friendly, Trusted, and Respected.
Most PvP combat involves attacking players of the opposite faction. These interactions are controlled by the Flag of War. Each player has a Flag of War that is located on the top right-hand side of their character portrait. Its status can be changed simply by clicking on it.
Raising your Flag of War will allow you to attack other players, but will also allow them to attack you. If you do not want to engage in PvP combat, you can lower your Flag of War so that other players will not be able to attack you. After lowering the flag, you must refrain from PvP combat for five minutes before it takes effect.
However, when your Flag of War is raised you will gain additional experience from killing monsters and completing quests. Because of this, it can often be advantageous to keep it raised.

The first level of patronage can be gained by completing a special chain of quests at level four. League players can talk to Anastasia Yahontova on Evermeet Isle and Imperial players can talk to Igor Pisakin in Nezebgrad. If you are a League player and you somehow missed gaining your patronage on Evermeet Isle, you can talk to the Marianne de Ardeur in Novograd to gain it.
As you level you will be able to gain up to the fifth level of patronage by completing additional quests across Sarnaut.
Your patron's blessing can be called upon by using Incense. A single Incense will activate your patron's blessing for twenty-four hours, and a Large Incense Kit will activate your patron's blessing for twenty-one days. It can also be called upon by a special daily quest located in your faction's capital.
At the first level of patronage you will learn Martyr's Salvation which restores all of your health and mana over fifteen seconds and can only be cast out of combat.
At the second level of patronage you will learn Martyr's Gift which instantly heals you for a large amount of health and can be cast in or out of combat.
At the third level of patronage you will learn Martyr's Guidance which instantly restores a large amount of your mana or energy and can be cast in or out of combat.
At the fourth level of patronage you will learn Martyr's Protection which cancels all control effects and movement impairing effects and can be cast in or out of combat.
After you have used a patronage spell you will gain some patron experience. With enough experience your patron will increase in level. As your patron level increase the patronage spells will become stronger and your stat bonus will increase. The maximum patron level you can reach is determined by your character's level.
While under the effects of your patron's blessing you can also be affected by special runes. These runes can be inserted into your armor, and they will increase your power for as long as the item is equipped and you are affected by your patron's blessing. The runes must be of the same type as your patron to increase your power, and the effects of the runes will vary depending on their level and the type of item they are inserted into.
Runes can be obtained by extracting them from pieces of equipment gathered throughout your travels in the game. Once a rune is inserted into an item that is bound to you it too will become bound to you. However, if the rune is inserted into an item that is not bound to you then the rune will be tradable.
Runes can only be inserted into rune slots. Not all weapons or pieces of armor can have a rune slot created in them, but many can. The rune slots can be created and enlarged with Engraving Kits.
Higher levels of rune can be created by combining two runes of the same type with Gold Dust, Crystal Chips, and a Rune Welder.