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shockpix

Patch 2.0.06.42

Friday, October 07 2011 - 4:25 PM
by shockpix

General
 

  • All characters over level 5 will receive a Fountain of Death in the mail
  • Introducing the Mausoleum of Sparks, an ancient construction built by Tep himself to experiment with sparks of Sarnaut’s creatures. The Director has turned this place into an arena of trials. Players who level 47 are invited to take part in the Trial of Power, a group adventure where players fight against waves of increasingly difficult monsters. The goal is to survive as long as possible! Players can enter the mausoleum up to 3 times a week
  • The first group to defeat the most difficult wave that week will receive rewards that have a limited duration. At the end of the season the strongest will receive glorious rewards that are permanent, such as unique color patterns for mounts, titles, and special visual effects to emphasize character appearance
  • Masters of Changes have arrived in the Elven District of Novograd and the upper floor of Yasker’s Tower in Nezebgrad. They can guide players to the Hall of Changes where they can customize their character’s appearance and even change their gender. Wardens can also rename their pets. Each change will require a number of Carnival Masks that can be found in the Item Shop
  • Added skin textures for male characters on the character creation screen
  • Astral ships are now able to be customized using a variety of decorations. These decorations can be purchased with gold, Ship Coupons, Collector’s Coins, and Special Gold Coins. To customize a ship, players must speak with the hangar overseer and ask to change devices. While changing devices players can board their ship and begin changing and adding decorations
  • Summoner and Warden pets will now dance when their masters use the /dance emote
  • NPC quest givers will now perform an animation when a quest is turned in
  • Two new race/class combinations are now available: Xadaganian Mages, known as Specialists, and Elven Psionicists, known as Oracles
  • Introducing the Kingdom of Elements, a new zone designed for players level 45 and up. This allod was shattered by a volcanic eruption, causing aggressive elemental spirits to rise from the depths below and roam the surface unhindered. This unusual event attracted many adventurers to the allod including the Collector of Rarities, one of the Director’s attendants. Helping him conduct his ongoing research may benefit players seeking a new experience. Players can travel to the Kingdom of Elements by speaking with the portal masters in the factions’ capitals
  • “Cloud Nine” Health Resort has replaced the Sewers as the new Imperial starting zone. Players are teleported to the resort from the Astral ship where their starting adventure takes place. The resort has all the necessary facilities for getting some rest, training, and studying. New recruits will come to Nezebgrad full of energy
  • The fatigue system has been removed. Players now receive full experience immediately. All accumulated but not yet converted fatigue will be turned into experience unless it exceeds the amount required to level up. In this case, extra experience will be converted to bonus experience
  • Players will now sometimes receive extra rewards for completing quests. These rewards will appear as chests that contain a piece of equipment with stats useful for player’s class and level. Items will be automatically selected to replace the most outdated piece of equipment. If all equipped items are adequate for the player’s level, gold will be given instead of an item
  • Changed the queue system for joining the Arena of Death. Now players level 45 and up are able to participate in combat at any time. Instead of talking to an NPC, players now open a special menu by pressing Ctrl+M to join the queue. As soon as there are enough participants on both sides, players will be offered to start the fight. The number of fights going on at the same time is not limited and the rewards have not been changed
  • Aidenus’ package and Wrokag’s Bag required for the Courier’s Steed quest now can be discarded
  • Guilds now receive prestige when a boss is killed with a turret
  • Increased the amount of regalia available to guilds at levels 1 through 15
  • Guilds below level 10 no longer have a 10 day waiting period to receive regalia
  • Guilds below level 15 now receive more prestige and loyalty for completing Symbol of Glory and donation quests
  • Players that have left their guilds now retain their loyalty
  • Added a column for prestige earned per month
  • Enter key is now usable in the Auction window
  • Improved the raid interface. Offline players can now be managed correctly
  • Number of pages in the mailbox is no longer limited
  • Added two new vanity costumes and headpieces as rewards for the “New Uniforms” and “The Masquerade” quests
  • The Bulletin Board has been redesigned. It now consists of the following sections:
    • Looking for Group
    • General
    • Guilds
    • Trade
    • Weddings
  • Paid and free messages can be posted to any section except the Looking for Group tab, where all messages are posted for free. Paid messages are marked in a special color and displayed at the top. In addition, when someone posts a paid message, notification is sent to the /world channel. The name of the poster and the time a post was made can be seen in each post’s tooltip. Unread messages are marked as new
  • Maximum length of a message is 110 characters
  • Improved the maps for numerous zones. Unique objects and portals are now marked
  • Sticky targeting is now on by default
  • Decreased the respawn time of many monsters to make quests more convenient
  • Chat interface has been reworked. New tabs can be added and removed at will, filters can be set separately for each tab
  • Tabs can be merged into a single window or dragged into separate windows
  • Additional filtering options have been added
  • Chat customization is now more convenient. Basic settings can be changed from the bar above the chat box. Chat windows can be pinned, and transparency can be adjusted for each one
  • The default loot system when a party is created is now “Group Loot” and the default threshold is “Common”
  • The Goblin Banker’s room can now be accessed through an instance portal instead of an NPC
  • D2 Golem will now sell Special Gold Coins in exchange for Collector’s Coins
  • Abilities can now be activated by right-clicking their icons on the action bar
  • If the Tab key is not pressed for 3 seconds, targeting sequence will be reset
  • New items’ icons flash when added to the inventory
  • Recipient’s name is now saved at the Mailbox window after sending a letter. The title is no longer saved
  • The first four levels of Patronage are now granted automatically upon reaching levels 4, 15, 23 and 30. Martyr’s abilities are still unlocked only after completing the corresponding quests
  • Endurance and Stamina stats are swapped for some items
  • Increased the health restored by the Shriveled Vampire Heart trinket
  • Tenebra and Darkwater are now classified as League zones, entering these zones will raise an Imperial player’s Flag of War. Similarly, Wild Isles and the Dead Sea are now classified as Imperial zones
  • Quest items are no longer removed when abandoning an anthropologist’s quest
  • Weakened monsters from levels 1 to 25
  • Fixed a bug where the gold rewards for completing daily events were incorrectly displayed on the calendar
  • New incarnations will receive a weapon equal to the one that players receive upon completing the starting adventure
  • The next letter is no longer opened automatically when the current one is deleted
  • A notification appears when a letter is returned to its sender
  • Improved monsters’ pathfinding. Evades errors are now much rarer
  • Orb of a Dark Flame required for “Soul Catcher” quest now has infinite number of charges
  • Martyr’s Protection now removes all control effects
  • Adjusted the values of underrated stats on some equipment pieces
  • Adjusted the price of equipment from vendors. Increased the cost of chest pieces by 10%, belts, armguards, rings, cloaks and off-hand items by 25%, shoulders by 17%, shirts by 375%, and special weapons by 150%. Decreased the cost of one-handed weapons by 29%, and two-handed weapon by 50%
  • Reduced chance of finding rare quality items from killing monsters
  • Fixed a bug causing hotkeys to reset upon relogging
  • Fixed an bug that prevented incarnations from opening the portal at the Nezebgrad Port
  • Fixed a bug that would cause the game to hang up at 92%
  • Fixed a bug causing players to fail the “Back to the Heart” quest
  • Fixed a bug where players would not receive the Worn Scroll of Purification required for the “Cursed Items” quest
  • Fixed a bug where Veil of Speed would not immediately add the invisible effect
  • Fixed a bug with how Veil of Speed interacted with the effects of Invisibility, Aura of Fortitude, Aura of Restoration, Blessed by Nature, and Divine Foresight
  • Fixed a bug where the Elf reputation displayed twice
  • Fixed a bug with the Heraldic License
  • Fixed a bug where the “Invite to guild” option did not work correctly
  • Fixed a bug where the marker indicating a spouse’s location would appear once the players were divorced
  • Fixed a bug causing the tip window to display incorrectly when accepting the quests introducing patronage
  • Fixed a bug that caused names of some NPCs to hide
  • Fixed a bug that caused bosses’ health bars to freeze
  • Fixed a bug preventing mount stats from displaying in the stable
  • Fixed a bug where context options would disappear when a raid member teleported away
  • Fixed a bug where players who have left a raid would still see the raid interface
  • Fixed a bug where runes were automatically inserted into inactive slots
  • Fixed a bug where stats with 4 digits would not display correctly in the character window
  • Fixed a bug where Wardens brewing potions would receive a message about marriage
  • Fixed a bug where opening a Romantic Gift with a full inventory would display a message about marriage
  • Fixed a bug with the damage per second of all world drop bows and crossbows
  • Fixed a bug where some Chests of the Recruit would have the incorrect number of Tomes of Knowledge
  • Fixed a bug where clicking “Close” on Mailbox window wouldn’t work
  • Fixed a bug where guild members could not be sorted by their prestige

 
 
Classes
 

  • Mages, Healers, and Wardens now wave their wands when casting spells
  • Now Summoners’ and Wardens’ pets become invisible if their masters are affected by an invisibility effect

 
Healer

  • Positions of some rubies and talents have been changed
  • Decreased the effectiveness of some third rank abilities
  • Cooldown of Divine Foresight is now 3 minutes
  • Cooldown of Circle of Healing is now 30 seconds. It now heals for more and its cost has been increased
  • Removed the Ascension, Resurrection, and Spiritual Focus talents
  • Added the Particle of Light and Chain of Light talents
  • Righteous Fervor now affects Holy Blast, Celestial Blast, Devoted Plea and Dedicated Plea
  • Added Master of Aspects that has three ranks and allows the use of Aspect of Light, Aspect of Mercy, and Aspect of Rage depending on the rank
    • Aspect of Light increases the effectiveness of offensive spells
    • Aspect of Mercy increases the effectiveness of healing spells
    • Aspect of Rage improves weapon-based attacks
  • Miracle Worker now affects the cast time of Particle of Light
  • Holy Rage no longer increases damage, hits multiple targets, or requires Fanaticism. Holy Rage and Verdict no longer share a cooldown
  • Increased the instant damage from the Cleansing Flame by 30%
  • Mana cost of Holy Rejuvenation and Holy Healing has been decreased by 83% and their cast time is now 5 seconds, down from 6
  • Fanaticism now stacks to 3. Fanaticism now affects only Particle of Light, Chain of Light, Strengthening Heal, and Holy Rejuvenation abilities, reducing their cast time by 100%
  • Perpetual Healing now restores 20% more health, but its mana cost is increased by 100%
  • Mana cost of Divine Prayer has been increased by 40%, and its cast time is now 2 seconds. While the Aspect of Mercy is active, cast time of Divine Prayer is decreased by 100%
  • Decreased the damage dealt by Verdict and Judgment
  • Increased the healing done by Devoted Plea and Dedicated Plea by 15%
  • Illuminated Mind now increases Wisdom by 3/6/9% and is no longer affected by Perception
  • Unshakeable Faith only increases Faith now
  • Holy Flame now increases damage dealt by Holy Blast and Celestial Blast while the Aspect of Light is active
  • Blessed Resolution now affects Particle of Light and Chain of Light, and the duration of its effect is now 20 seconds
  • Inevitable Punishment no longer increases range of Heavenly Smite, instead it increases damage of Heavenly Smite and Chain of Light, and decreases chance of cast interruption when taking damage
  • Deep Concentration now decreases cooldown and mana cost of changing Aspects in addition to decreasing the cooldown of Holy Shield
  • Zealotry now has a 15% chance to be applied regardless of rank. Rank now only affects the chance of the effect being removed
  • Sudden Smite has been replaced with Unbridled Wrath which increases chance of applying Zealotry
  • Light’s Generosity no longer restores health when Holy Blast is used. It now increases the damage dealt by Particle of Light
  • Light’s Reach now increases spell cast range when Aspect of Light is active, and decreases the target’s movement speed when Particle of Light is cast from behind
  • Holy Avenger now has a 10/20/30% chance to apply the Fanaticism effect after receiving a critical hit
  • Unbending Will now increases the chance to apply the Fanaticism effect by 5/10/15%
  • Hold in Contempt’s cooldown is now 60 seconds, up from 30
  • Divine Punishment no longer affects cooldown of Blind Faith
  • Power of Faith no longer affects cooldown of Holy Rage
  • Devout Servant now decreases cooldown of Holy Rage after casting Particle of Light or Chain of Light
  • Ruthless Fanatic now applies Fanaticism effect every 24/16/8 seconds when in combat while Aspect of Rage is active
  • Valiant Guardian no longer increases damage dealt to demons. At the second rank it allows the use of Sacred Word on any target while Aspect of Light is active
  • Holy Advantage now decreases mana cost by 10/20/30%
  • Blaze of Faith now increases Holy damage by 40% up from 25%
  • Sacred Blessing no longer affects Divine Prayer
  • True Faith no longer affects cast time of Holy Healing and Holy Rejuvenation. Instead, it increases the amount of healing done by these spells by 10/20/30%
  • Saintly Reach now increases the Holy damage dealt by Verdict, Judgment, and Holy Rage while Aspect of Rage is active
  • Holy Shield can now be used while under the effect of Hypnosis

 
 
Mage

  • Decreased the area of effect of Icy Comet and Icy Meteor
  • Improved Flash’s pathfinding on various surfaces
  • Fixed a bug where a loading screen would appear when mages used Flash on Astral ships
  • Fixed a bug where Invisibility wouldn’t work correctly if Seal of Health was active

 
 
Paladin

  • Class mechanics have been reworked and many talents and rubies have been added, changed, or removed
  • Paladin’s resources have been revised. Many spells require Canons of Light and Canons of Purity. Instead of these items being placed in a players bag, Canons of Light and Purity are buffs and restore automatically every 10 seconds out of combat and every 15 seconds while in combat
  • Removed the Mark of the Pariah effect
  • Crusader Blow and Crusader Seal now deal damage, increase the duration of the Condemnation effect, and apply the Divine Sentence effect
  • Retribution and Reckoning now deal damage and apply the Divine Sentence effect
  • Strike of Justice now applies the Divine Sentence effect and no longer stuns the target. Its cooldown is now 30/25/20 seconds, up from 20
  • Righteous Word now causes additional threat
  • Replaced Light’s Guidance and Light’s Blessing with Holy Wrath and Divine Wrath which deal damage and spread Condemnation to all nearby enemies
  • Light Infusion and Light Immersion now protect the party member with the lowest health from an amount of physical and shadow damage for 5/8/10 seconds on a 5 minute cooldown
  • Added Shining Sword which deals damage and blinds the target for 4/5/6 seconds on a 3/1/.5 minute cooldown
  • Added Righteous Shackles which deals damage and reduces the target’s movement speed by 50% for 7/15/19 seconds
  • Added Virtuous Cause which decreases the cost of your spells by 20/35/50% for 20 seconds but increases the cooldowns of your holy barrier abilities by 20/35/50% for 20 seconds on a 5/3/2.25 minute cooldown
  • Moved Challenge to the Retribution grid
  • Moved Sacred Sunrise to the talent tree. Sacred Sunrise now applies an effect on the target that will deal additional Holy damage the next time the target receives Holy damage
  • Removed Healing Touch, Penance, Surge of Light, and Heavenly Nova
  • Saintly Aura can now be turned on and off
  • Holy damage dealt is affected by Finesse in addition to Expertise
  • Fixed a bug where Angelic Harbinger didn’t affect Reckoning correctly
  • Fixed a bug where Absolution didn’t work with Vindication correctly

 
 
Psionicist

  • Experienced Manipulator now reduces cooldown time of Telekinetic Pull by 15/30/50%
  • Telekinetic Pull will now cause affected targets to become immune to Telekinetic Pull for 20 seconds. The range of Telekinetic Pull has been adjusted
  • Fixed a bug where invisibility effects didn’t work correctly while Seal of Health was active
  • Fixed a bug where Mental Suppression was not affecting Mental Pulse correctly

 
 
Scout

  • Removed Merciless Shot’s cooldown
  • Rain of Arrows now decreases cast time of next 5 spells by 100%
  • Fixed a bug where the cast time of Xadaganians’ Sinister Throw wasn’t increased by the Depleted Resources effect
  • Fixed a bug where the Ruthless Fighter ruby didn’t decrease energy consumption correctly
  • Fixed a bug where Scouts could begin enchanting arrows before resurrection in the Astral
  • Fixed a bug where Kanians’ Explosive Shot did not correctly apply the Depleted Resources effect when used in melee range
  • Fixed a bug where Eagle Vision did not correctly increase the range of Kanians’ Explosive Shot

 
 
Summoner

  • All talents are reset
  • Vampirism no longer restores a Summoner’s health
  • Life Tap no longer restores a Summoner’s health
  • Summoning Mastery ruby now increases the effectiveness of Potent Blood, but doesn’t affect healing received from Dark Renewal
  • Blood Circulation now restores Blood Drops after one second delay
  • Multiple Corrosive Acid effects can be on one target when cast by different Summoners
  • Fixed a bug where Demonic Curse was not correctly restoring pets’ health

 
 
Warden

  • Open Wounds effect now deals 50% additional damage while the target is moving
  • Pet abilities now have a chance to miss the target based on the Warden’s Perception
  • Aqua Vitae and Aqua Eternus cannot be sold to vendors
  • Lightning Strike and Lightning Flash no longer knock the target down, but throw them off balance instead. Damage inflicted by these abilities has been increased
  • Increased Boar’s Blow’s damage and increased its cooldown to 60/45/30 seconds
  • Increased the cooldown of Shred to 15 seconds
  • Thrill of the Hunt now increases duration of the Great Hunt by 20/40%
  • Channeled Lightning now reduces cast time of Vortex by 6/12/24% when using a staff or spear and reduces the cooldown of other lightning spells by 10/20/30%
  • Fixed a bug that prevented pets from leaving the Ethereal Plane if their health restored faster than their energy
  • Dismiss Pet no longer works if the pet is currently stunned or feared
  • Fixed a bug that prevented pets from attacking Psionicists’ twins
  • Fixed a bug where Lightning Flash would not apply Predatory Urge

 
 
Warrior

  • Fixed a bug where Bloodbath removed too many Reflections at a time
  • Fixed a bug with the Rupture ruby
  • Fixed a bug with the Lucky Strikes ruby’s effect on Bloodbath
  • Fixed a bug that caused the bleed damage from Flawless Blow to be lower than the bleed damage from Powerful Blow

 
 
World
 

  • Fixed a bug where some monsters and bosses were missing in heroic adventures

 
Evermeet Isle

  • Ton the Windblower now can teleport characters to Novograd
  • Fixed a bug where a ship to Novograd would not appear at Astral Atoll

 
Lightwood

  • The Intelligence Agency’s Dilemma quest now requires level 12
  • Fixed a bug causing players to become stuck in catapults
  • Fixed a bug with the Pulsomer item during The Key Tower quest

 
Siveria

  • Additional monsters can now drop loot items required for “Showing the Beasts Who’s Boss”

 
Darkwater

  • Nerfed Medeven

 
Castle Blight

  • Some monsters now patrol instead of standing still
  • Cooldown time of the Magic Chalk is now 30 seconds
  • Fixed a bug where “The Prince’s Second Attempt” would not complete if players died during the ritual

 
Tenebra

  • Imperial players killed in Tenebra now resurrect at Novograd Port

 
Nezebgrad

  • Level 47 characters can now accept Pledge of Punishment quests
  • Fixed a bug where an incorrect amount of reputation was awarded for completing “The Basics of Herbalism: The First Step” quest

 
XAES

  • Buffed Grym the Gloomy
  • Fixed a bug with the Eyepopping Family’s abilities
  • Fixed a bug with Grym the Gloomy’s abilities

 
Dead Sea

  • Increased the time before the Scorpion King disappears during The Scorpion King quest
  • League players killed in the Dead Sea now resurrect at the Nezebgrad Port

 
Lab Thirteen

  • Increased the damage of Bang the Bloodthirsty’s Fire Arrow

 
Asee-Teph

  • June Shield, Holy Shield, and Rise from the Dead abilities no longer prevent Emblems of Justice from working
  • Additional types of monsters are now counted towards the Asee-Teph’s Most Wanted quest
  • Players can now carry up to 20 Emblems of Justice and the price has been decreased
  • Adjusted the mechanics of Emblems of Justice. After using an emblem the player receives the “Holy Justice” effect. If a player under this effect is killed by someone who is a valid target for an Emblem of Justice , the killer dies and receives a stackable effect “Shackles of Justice” which decreases movement speed both on mounts and on foot

 
Tensess Temple

  • Blood-Encrusted Letter is now removed upon completing its quest
  • Players can no longer mount up in Tensess Temple
  • Fixed a bug that caused certain packs of monsters to evade

 
Tensess Temple

  • Adjusted the level of monsters required for the Merry Forest portal quest
  • Gradimir Molokhov no longer spawns clones

 
Coba Plateau

  • All artifacts have been redesigned and can now be used outside of Coba Plateau. Increased the effectiveness of some artifacts

 
Dragon Ring

  • Monsters no longer attack Montaine de Vevre
  • Added additional rare spawns

 
Yazes Shard

  • The results window in the Arena of Death will now take into account the statistics of players who left before the end of the battle
  • Fixed a bug preventing players from raising a War Banner
  • Fixed a bug where NPCs would incorrectly attack some targets

 
Gorluxor’s Tower

  • The Filthy Chest in Gorluxor’s Tower now drops new mount patterns
  • Hou’lood the Bitter is now immune to control effects
  • After turning in the Gorluxor’s Tower quest, the player is granted a permanent pass to the raid instance instead of a key. Once this feature is unlocked, the key becomes obsolete and can be dropped
  • Nerfed Kazul the Astral Watcher
  • Adjusted the damage from abilities on the last boss
  • During the Kazul the Astral Watcher encounter, Tainted Gargoyle engages in combat after a short delay instead of attacking at once

 
Gipat

  • Decreased the number of items required to complete the “Ghostly Loot” quest
  • Ethereal Toads and Cursed Wolves killed with a single blow are now counted towards the “A Transparent Request” quest
  • Fixed a bug where players could complete the “Popular goods” quest with no Birch Sandals in their bag
  • Fixed a bug where the “Restless Spirits” quest would not be failed when a required item was removed from the bag

 
Defiled Ruins

  • Increased the attack speed of Vur’tazz the Ravager
  • Demonic Chest now disappears immediately after use
  • Fixed a bug that prevented players from completing the “A Deal” quest
  • Fixed a bug with the stele during the “The End of the Path” quest

 
June Catacombs

  • June Shield now lasts 10 seconds. Players are no longer allowed to attack while this effect is active
  • Increased the chance of Maakh to spawn
  • Increased the cooldown and effectiveness of some items
  • All boxes now have a limited duration
  • Boxes in the first circle now spawn every 20 minutes. Players receive notifications when a box is opened or when 4 more boxes have spawned

 
Astral Confrontation

  • Players can no longer capture checkpoints while under the effects of Mana Shield, Hero’s Leap, Hero’s Veil, Energy Shield, Lingering Immortality, Holy Shield, or Vanish
  • Fixed a bug where a warden’s pet’s body would disappear when killed by a turret
  • Fixed a bug which caused some guilds come extra reward after the capture of empty islands
  • Fixed a bug where the progress bar would not always display
  • Fixed a bug that made auction lists unavailable

 
Kirah

  • Dropping the bottle will no longer fail the “The Ship of Time” quest
  • Increased the number of League Sentinels and Imperial Foremen
  • Artifacts of the Odds appearing during the Time Storm are now opened slower
  • Elementals of the Odds no longer despawn after Time Storm if they are engaged in combat
  • Players no longer have to dismount when they interact with certain objects
  • Vlad will now attack players sooner
  • Change the icon for the Sign of Superiority
  • Decreased the respawn time of Crocosaurs
  • Decreased the respawn time of the Archdemon
  • Decreased the respawn time of Savage Vultures
  • Fixed a bug where some monsters were marked as demons instead of humanoids
  • Fixed a bug where the Astral Assassin would despawn during combat
  • Fixed a bug where players would receive too many druses after using the ritual knife

 
Isle of Revelation

  • Decreased the duration of the effect from Swamp Hydra Blood by 50%
  • Increased the rate of using the Analyzer successfully and reduced the cooldown of the Advanced Paralyzer
  • Cooldown of Tough Gar Blood is now 20 seconds
  • Amulets required for the “Researching Draconids” quest now stack to 10
  • Added a portal at Rusty Marsh
  • Players are no longer able to mount up in the Citadel Sanctuary
  • Fixed a bug where monsters would become stuck in the terrain in the Cave of Tka-Rik
  • Two new trials have been added to the Cave of Tka-Rik:
  • Creeping Doom – During this trial, monsters will crawl slowly towards the player from all directions. They will explode if they reach the player. The goal is not to let them get close
  • Carnage – During this trial, multiple Demon Scavengers spawn. Each time a Demon Scavenger is killed you gain a stacking Smell of Death effect. At 10 stacks, a Demon Scavenger gains a Call for Help effect. If you don’t kill it within a certain period of time a Demon Protector spawns. Killing the Demon Protector completes the trial, but if you choose to continue killing Demon Scavengers within the given time, a stronger protector will appear as you receive 20 or 30 stacks. Stronger Protectors have better chances to drop Demonic Souls

 
Twilight Isle

  • Increased the damage from cannons during the “Twilight Isle Cannons” quest
  • Killing Andrey Zlobin now only drops the item required for his quest
  • ” Thinking with Portals “, “Live Bait”, and “Time to Strike” quests are now marked as required to complete a World Mystery

 
Kingdom of Nature

  • This location is no longer accessible to players below level 7
  • Increased the level of Watchful Treants to 45
  • Players are no longer allowed to fight near factions’ graveyards
  • Players can no longer access this location by teleporting from Astral Ships

 
 
Astral
 
General

  • Quests for ship construction have been changed. Construction now takes 33 days and requires no licenses. However, if a player provides the licenses, construction time can be decreased to 3 days
  • Players can now loot Special Coins from any monster in the Astral
  • Players can now loot ship equipment from Octulhus and Astral Sentinels
  • Adjusted some modifiers for the third Astral layer
  • All group members now receive prestige for killing bosses in Gorluxor’s Tower and in the Astral
  • Sectors in the Astrolabe menu are now grouped by their Astral layer
  • A maximum of 3 Astral Vortexes may now spawn in a single hub
  • Ships no longer receive damage from Astral demons after docking at an allod
  • Chests now decrease ship’s speed less. With 20 chests, speed is decreased by 50%
  • Astral demons will now try to outflank a ship instead of staying behind it
  • Increased the damage inflicted by demons’ basic melee attacks
  • Adjusted the health, damage, abilities, and density of some Astral monsters
  • Increased the density of Astral monsters by about 20%
  • Attacks of Astral demons now can decrease ship movement speed. Killing the attacking demons will remove this effect
  • Added four new types of Astral demons, three of them can only be encountered in the third layer
  • Added new bosses on Fireheart Isle, Hikut Isle, Abandoned Pyramid, Glitterlake Isle, Lab Nine, and Goblin Republic
  • Changed the layout of some allods
  • Bloodclaw Isle: Velav the Deceptive now drops gold
  • Bloodclaw Isle: Vseslav the Deceptive’s Serious Bleeding effect now stacks up to three
  • The Crucible: Tep Controller is now immune to control effects
  • Goblin Republic: Adjusted the abilities of monsters
  • Goblin Republic: Decreased the damage of Urub the Enlightened’s Meteor
  • Goblin Republic: Decreased the health of Urub’s Goblin Revolutionaries
  • Isle of Corruption: Decreased the damage from the Black Hole ability on the final boss
  • Isle of the Damned: Lakazam the Envious now drops gold
  • Isle of the Damned: Snask is now immune to control effects
  • Isle of the Lost: Elemental explosions now inflict extra damage
  • Zavert Isle: Increased the time before Icy Bomb explodes during the Spectral Great Dragon fight
  • Zavert Isle: Frigid Aura effect is removed when the boss dies
  • Fixed a bug that prevented players from receiving bonuses from opening chests
  • Fixed a bug that allowed allied players to use chests on someone else’s ship
  • Fixed a bug where incorrect information on the ship’s energy was displayed when it was docked with an overheated reactor

 
Devices

  • A ship can now carry up to 100 Astral Emanations. Every time a ship is summoned at the Hangar, it receives 100 Astral Emanations. Players now receive more Astral Emanations from defeating Astral demons
  • A new device, Astral Trap, has been introduced. It collects Astral Emanations from defeated astral demons. Looted chests are now stored at the slots around the trap
  • Added three new functions to the visor: Energy Discharge which deals a percentage of health to a target demon, Energy Outbreak which deals area-of-effect damage, and Local Jump which teleports the ship away from a target
  • When a summoner uses ship equipment, their pet control bar will be hidden
  • Improved the visibility from the lower deck
  • Revised the stats of artilleries
  • If a ship is overloaded, it will be displayed by the color of the speedometer
  • A ship will continue moving at the set speed when passing through an Astral Vortex
  • A ship can no longer be unsummoned if there are enemies onboard
  • Players can no longer start a daily quest to decrease repair time if their ship is fully repaired
  • Revised motor stats. Energy consumption and acceleration stats now depend on the rarity of the motor. Increased the strength and speed of the majority of motors
  • Revised the scanner’s Misalignment ability
  • Repair goblins, sick bays, and hulls now have zero weight. Weight of other devices now depends on their rarity and effectiveness
  • Boost mode is available for motors again. Boost now consumes 50% more energy and increases ship’s speed by 25%
  • Sabotage Shot not only immobilizes target for 10 seconds, but also has a chance to disable a damaged device for 90 seconds, depending on its state
  • After departing from an Astral allod, a ship becomes invisible to Astral demons for 15 seconds
  • Ship upgrade interface now displays weight of all available devices and the ratio of the total weight to the motor’s strength
  • You can now preview how a new device looks before installing it
  • Increased the weight of the Customized Motor

 
 
Professions
 
General

  • Added an error message when trying to use a tool that requires higher skill level

 
Alchemy

  • Crafting Sparkling Powder no longer results in Greater Wiseman’s Potion
  • Effects from alchemy potions will fade upon death unless protected by Holy Charms

 
Disassembling

  • Fixed a bug that caused players to receive Soiled Robes after talking to an NPC

 
 
Item Shop
 

  • The highest level player on each account will receive a Box of Gem Shards. A Box of Gem Shards has a limited number of charges, each charge will generate a certain amount of Gem Shards. The total amount of Gem Shards is guaranteed to be no less than the selling price of the box, although it can produce up to 10,000 Gem Shards if used during a special Gem Shard event.
  • Added new Item Shop items – Carnival Masks, Box of Gem Shards
  • Quality of the Sinister Lion mount has been changed to Epic


admin

Patch 2.0.04.65

Thursday, September 15 2011 - 3:03 PM
by admin

General
 

  • Added additional text modifications

 



admin

Patch 2.0.04.53.1

Wednesday, August 17 2011 - 9:20 AM
by admin

General
 

  • Added additional text modifications

 



admin

Patch 2.0.04.53

Wednesday, July 27 2011 - 10:21 AM
by admin

World
 
General

  • Fixed a bug with the availability of portals and Portal Keepers in various low level zones

 
Novograd

  • Fixed a bug with the availability of the quest “The Martyrs’ Blessings”
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Small Sack of Mount Feed which contains 10 portions of Mount Feed

 
Nezebgrad

  • Fixed a bug with the availability of the quest “The Martyrs’ Blessings”
  • Removed Angelika Berezkina
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Small Sack of Mount Feed which contains 10 portions of Mount Feed

 



shockpix

Patch 2.0.04.49

Friday, July 01 2011 - 6:01 PM
by shockpix

Patch 2.0.04
 
General
 

  • Twilight Isle, a new zone for high level players, has been introduced. Twilight Isle is one of the most gruesome and dangerous locations in the Misty Lands. A group of cultists has turned the whole allod into a huge Astral ship. Chains hanging from its edges are used as harnesses for powerful demons
  • The Cave of Tka-Rik, a new area for high level players, has been introduced
  • Players who are level 46 and higher can now speak with Veronika Gipitskaya on the Isle of Revelation to go through a reincarnation ritual and become a progenitor, allowing them to create one alternate character of another archetype called an incarnation that has special characteristics
    • An incarnation can be made by talking to a Reincarnation Master in Novograd or Nezebgrad
    • A player can switch between the progenitor and the reincarnation by talking to a Reincarnation Master in Novograd or Nezebgrad
    • The incarnation starts at level 5 and does not have to complete the beginning instance
    • The progenitor and the incarnation share all of their mounts, all of the items in the Item Shop tab of their bag, all of the bonuses from items that come from Radiant Strongboxes, their bag size, their deposit box size, their runes, the duration remaining on their patron’s blessing, their gold, some of the items in their Currency tab, and their Astral ships
    • Until level 45, when the incarnation is able to gain experience its damage dealt and healing done is decreased by 33% and it loses 10% of its experience earned for its current level when it dies. These penalties can be removed along with the incarnation’s ability to gain experience by talking to the Reincarnation Master
    • Until level 45, incarnations cannot use the abilities of Dreadnaughts
    • The incarnation can gain one of two specified abilities from the progenitor’s archetype, and the progenitor can gain one of two specified abilities from the incarnation’s archetype when the incarnation reaches level 45
  • Added Lucky Moments which appear at random and grant a special bonus effect to an entire server for 1 day or 1 hour. The special bonus effects can increase:
    • The amount of treasure chests received from monsters in the Astral
    • The amount of prestige earned
    • The amount of gold and poor items received from normal monsters
    • The amount of Combat Glory earned
    • The amount of experience earned from killing monsters
    • The amount of loot table items received from powerful monsters
    • The amount of experience earned from completing quests
    • The amount of quest items received from normal monsters
    • The amount of gold received from completing quests
    • The amount of reputation earned
    • The chance for random uncommon, rare, and epic items to drop from normal monsters
  • Mounts can now be used at level 4
  • Changed the effects of object highlighting so that the interactive objects now flash
  • Added a button on the left tool bar that can be used to access the Guild window
  • Fixed a bug where whispers were not displayed in the Allies tab
  • Fixed a bug where not all types of messages were displayed in the General tab
  • Added additional objects to existing environments
  • Added new icons for various items and spells
  • Optimized client-server interactions
  • Fixed some bugs that were causing the client to crash
  • Fixed a bug that was causing the loading screen to freeze at 92%
  • Fixed a bug where the mini map would appear on top of the Calendar
  • Added the ability to plan out how talent points or rubies will be spent before learning them
  • Fixed a bug where some spells’ and abilities’ descriptions would not update correctly
  • Added the option to turn sticky targeting on or off that can allow players to deselect their current target by clicking on something that is not the target
  • Fixed a bug where selecting party members by using the F2 to F6 keys wasn’t working properly
  • Added the ability to customize the quest tracker’s height
  • Fixed a bug where items that were located behind the quest tracker could not be selected
  • Fixed a bug that prevented some user addons from working properly
  • Fixed a bug where NPCs in Purgatory would occasionally disappear
  • Reduced the amount of gold required to refine items by 50%
  • Fixed a bug where class trainers were selling rubies for more gold than intended
  • Mailed gold to all players who bought rubies for more gold than intended
  • Fixed a bug where players could not use potions while affected by the Draconic Aspect effect
  • Increased the stats of draconic relics
  • Pants, shoes, bracers, belts, necklaces, and capes no longer increase Stamina and Endurance and now increase Agility
  • Helms, shoulderpads, chestpieces, gloves, weapons, off-hands, earrings, shirts, rings, and trinkets no longer increase Agility and now increase Stamina and Endurance
  • Changed the sell price of various poor items
  • The Rune of Enduring Strength now increases all stats by 20
  • Added training dummies to various locations that allow players to practice their attacks
  • Players can now teleport between faction specific portals and neutral portals
  • Bundles of Astral Megaphones that are obtained from Chests of the Recruit now bind when picked up
  • Added the Master Looter loot distribution option

 
 
Classes
 
General

  • Increased the cast time of Aura of Potency and Aura of Ferocity to 3 seconds
  • Changed the attack speed of paired maces and axes

 
Healer

  • Martyr’s Protection and Holy Shield can now remove the movement impairing effect inflicted by Binding Light
  • The cast time of Purification is now 1.5 seconds at all ranks
  • The cooldown duration of Purification is now 10/5/0 seconds
  • Healers can no longer use melee abilities while affected by the Holy Shield effect
  • The duration of the Holy Shield effect is now 5/7/10 seconds
  • Fixed a bug where Holy Shield did not prevent damage from some summoner and psionicist spells
  • Fixed a bug where Hold in Contempt did not prevent the use of some psionicist spells
  • Fixed a bug where Light’s Reach did not work when using one-handed spears
  • Improved the audio of some healer spells

 
Mage

  • When Sanctuary is used on a far Astral allod it will now teleport players to their Astral ship instead of their faction’s capital
  • Fixed a bug where Thunderbolt applied 2 stacks of the Superconductivity effect
  • Fixed a bug where Elemental Shield did not absorb damage from some psionicist spells
  • Fixed a bug with Arcane Mastery

 
Paladin

  • The Mental Weariness effect now makes the target immune to the Light Infusion and Light Immersion effects
  • Strike of Justice can now be interrupted by control effects
  • Vengeance now increases the paladin’s damage dealt for 20 seconds or for the next 10 spells when a party member dies
  • Fixed a bug where the magic power on wands was not working correctly

 
Psionicist

  • The Mental Fatigue effect now only decreases the cast time of Hypnosis
  • The Mental Fatigue effect now stacks up to 5 times
  • Fixed a bug where the Will Suppression and Mental Link effects did not disappear when a psionicist ran out of mana or logged out
  • Convenient Confusion now affects the Spectral Assassin
  • Mental Suppression now increases the radius of Mental Pulse and Telekinetic Pull and increases the duration of the stun effects inflicted by Mental Pulse and Telekinetic Pull
  • Will Suppression no longer prevents the target from using abilities
  • Taking damage now decreases the duration of the Temporal Acceleration effect by 3 seconds
  • Pain Transfer and Pain Shift now inflict damage before inflicting the psionicist with the Mental Overload effect
  • Mental Cleansing now heals the target before inflicting the psionicist with the Mental Overload effect
  • Fixed a bug where Clone Mastery did not correctly decrease the damage taken by the Spectral Assassin
  • Fixed a bug with Mental Calm when the target was affected by the Aura of Potency effect

 
Scout

  • Incendiary Arrow, Tesla Arrow, and Tranquilizing Arrow can no longer be used when a scout’s quiver is full
  • Escape Artist can now remove the Hunter’s Focus effect
  • Fixed a bug where Lunge and Thrust did not share a cooldown duration
  • Fixed a bug with the calculation of the cooldown durations of Steady Shot and Double Shot
  • Increased the duration of the Vanish effect to 10 seconds
  • Fixed a bug where Master of Paired Weapons did not affect paired maces
  • The Jagged Wounds effect now stacks up to 5 times
  • Fixed a bug where Caltrops did not disappear when a scout logged out
  • Fixed a bug where Caltrops did not deal the correct amount of damage

 
Summoner

  • Reset all rubies
  • Fixed a bug where Summoning Mastery did not increase the healing done by Potent Blood, Dark Renewal, and Demonic Curse to a summoner’s minions
  • Accelerated Metabolism now causes Siphoning Fever to inflict periodic damage
  • Changed the location of Accelerated Metabolism in the Acid Bolt talent grid
  • Added the Swift Massacre ability which decreases the cast time and mana cost of Acid Bolt
  • Added the Cold Blooded ability which increases the summoner’s Wisdom
  • Added the Poisoned Blood ability which increases the critical strike chance of Putrefy, Decay, and Neurotoxin
  • Fixed a bug where Siphoning Fever generated drops of blood after the summoner had died

 
Warden

  • Added the Lightning Link ability which causes Rip and Shred to inflict the Lightning Link effect to targets that are affected by the Searing Pain effect. The Lightning Link effect increases the chance for a player’s next Lightning Strike or Lightning Flash to knock the target down
  • Decreased the damage dealt by Lightning Strike by 10%
  • Fixed a bug where Clout did not inflict the Predatory Urge effect
  • Fixed a bug with Bear’s Blow when the target was affected by the Open Wound effect and the Exposed Weakness effect

 
Warrior

  • Decreased the damage dealt by Jagged Slice

  • Charge can no longer be used when a warrior is affected by movement impairing effects
  • Charge can now be interrupted by control effects
  • Fixed a bug where Flawless Blow did not inflict a bleed effect

 
 
World
 
General

  • Changed the quest rewards so that they are useful to a wider range of classes

 
Evermeet Isle

  • Fixed a bug with the quest “Returning Home”
  • The quest “The Power of the Martyrs” now rewards players with Drops of Myrrh

 
Novograd

  • Added a new quest that can reward players with a unique costume
  • Increased the level of the guards to 47
  • Moved the Goblin Banker
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Medium Sack of Mount Feed

 
Lightwood

  • Increased the size of the Arena

 
Oreshek Fortress

  • Icy Needle used by Mutinous Wizards now inflicts a movement impairing effect
  • Fixed a bug with the spells used by Timur Kruchinin in the heroic version and the Astral version

 
Siveria

  • The quest “Unearthed Treasure” now rewards players with an Iron Chest
  • The quest “Growing Power” now rewards players with seven Incense

 
Castle Blight

  • Modified the mechanics of all monsters that are not bosses

 
Darkblood Citadel

  • Fixed a bug where Armando de Doucer would sometimes recover all of his health
  • Reduced the difficulty of Armando de Doucer in the heroic version and the Astral version
  • Fixed a bug with the visualization of the flying spheres

 
Nezebgrad

  • Increased the size of the Arena
  • The quest “The Ritual in the City” now rewards players with Drops of Myrrh
  • Added a new quest that can reward players with a unique costume
  • Increased the level of the guards to 47
  • Moved the Goblin Banker
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Medium Sack of Mount Feed

 
XAES

  • Modified the mechanics of Ugy the Dull and Igy the Dim

 
ZIT Headquarters

  • The quest “The Battle with the Demon” now rewards players with seven Incense

 
Tensess Temple

  • Martyr’s Protection can now remove the Searing Light effect
  • Martyr’s Protection can now remove the Blizzard effect

 
Eljune

  • Fixed a bug where some quest items did not disappear when quests were turned in to Plu the Tightwad
  • Fixed a bug with the quest “Bet on the Gar”

 
Yazes Shard

  • The Arena of Death now opens at 5:00 PM PST, 7:00 PM PST, and 9:00 PM PST
  • Change the way that players teleport to the Arena of Death
  • Increased the level of the Shadowy Curators to 45
  • When a player captures a rare treasure chest, all players in their party now receive 30 Drops of Amalgam
  • When a player captures an epic treasure chest, all players in their party now receive 60 Drops of Amalgam
  • When a player captures a legendary treasure chest, all players in their party now receive 120 Drops of Amalgam
  • When a player captures a rare treasure chest, they now receive 1 stack of the Exhausting Greed effect which decreases their Stamina
  • When a player captures an epic treasure chest or a legendary treasure chest, all players in their party now receive 1 stack of the Exhausting Greed effect which decreases their Stamina
  • The Astral Plankton effect is now removed when a player exits the game
  • The Nightstrike Talisman and the Talisman of the Sacred Lore can no longer be used in the Arena of Death

 
Gorluxor’s Tower

  • Mana Shield can no longer remove the Astral Downpour effect
  • Increased the drop rate of relics from Nogrom, War’kaz the Mindreaver, and Zalmar the Twisted
  • All of Kazul the Astral Watcher’s phases now last 30 seconds

 
Gipat

  • Players no longer take damage when they teleport to Gipat with a Mystical Stone
  • Players can now receive the Phantasmal Essence effect while they have the quest “Conversations with Ghosts” by talking to Evgenya Radova
  • Decreased the range of the item needed for the quest “Restless Spirits”
  • Fixed a bug where players could not receive the item needed for the quest “Peace to the World!” if their inventory was full
  • Increased the amount of experience gained for killing Sihal the Blighted
  • Fixed a bug with the quest “A Test of Cunning” which would occur when a player had a pet or was mounted

 
June Catacombs

  • June Wings now bind when equipped
  • The damage dealt by the Gift of the Raider effect is now modified by Intelligence for magical damage dealers and by Strength for physical damage dealers
  • Increased the damage dealt by Electrical Charge used by Vigilant June Golems
  • Aurakh no longer teleports to the target with the highest threat level and now teleports to a random target
  • Fixed a bug where a party would be locked in a room if a player disconnected while fighting the final boss
  • Fixed a bug where the minimum required level to enter the June Catacombs was displayed incorrectly

 
Melting Isle

  • Chests in Melting Isle now spawn between 4:00 PM PST and 12:00 AM PST
  • Players now receive the Freezing Cold effect for 2 hours and 30 minutes when they reach Melting Isle
    • When a player opens a chest, the duration of the Freezing Cold effect is decreased by 10 minutes for all players in their party
    • When a player dies, the duration of the Freezing Cold effect is decreased by 3 minutes
    • When the Freezing Cold effect fades the player is not allowed to return to Melting Isle until the next day
  • When a player opens a small chest, all players in their party now receive 1 Drop of Amalgam
  • When a player opens a large chest, all players in their party now receive 3 Drops of Amalgam
  • Changed the drop rates of various items

 
Astral Confrontation

  • Added four more Isles of Confrontation
  • Martyr’s Protection can now remove the Eternal Frost effect
  • Fixed a bug where players did not receive amalgam from the Astral Confrontation
  • Fixed a bug where the checkpoint status window would not appear

 
Kirah

  • Whirlwinds now decrease a player’s movement speed
  • Players can now teleport to their faction’s camp from the Whirlpool of Time
  • Martyr’s Protection and Battle Frenzy can now remove the Demonic Fear effect inflicted by Astral Assassins
  • Demonic Assassins and Ethereal Assassins are no longer immune to movement impairing effects
  • The Knowledge Extractor can now only be used when the target’s health is below 20%
  • Players will now fail the quest “Standard of Summoning” when they log out before the quest is completed
  • Players will now fail the quest “Battle Standard of Death” when they log out before the quest is completed
  • Changed the quest “The Dragon’s Heart” so that all group members now get credit when the first two objectives are completed
  • Changed the quests “Cleansing the Allod”, “The Monstrosities”, and “The Foul Ones” so that all group members get credit when the monsters are killed
  • Players can no longer loot the items needed for the quest “Deadly Psychology” quest after the quest is completed
  • Added additional spawn locations for crocosaurs
  • The quest “The Dust of the Past” is now marked as a raid quest
  • Increased the number of items needed for some of the Warden of the Past’s collection quests
  • Increased the drop rate of the items needed for some of the Warden of the Past’s collection quests
  • Potions that increase a player’s movement speed can no longer be used by participants in the Desert Race
  • Players will no longer fail the quest “The Ship of Time” when they use the Empty Bottle
  • Fixed a bug where players would occasionally die when passing over the canyon near Dragon Ridge
  • Players are no longer automatically flagged for PvP when they enter the Astral Cemetery or Forlorn Isle

 
Isle of Revelation

  • The quest “A Cold-Blooded Decision” is now marked as a group quest
  • Added map markers for the quest “Live Now!”
  • Added map markers for the quest “Examining the Wormfaces”
  • Players will now fail the quest “Examining the Wormfaces” when the Wormface Protoplasm is discarded
  • An error message will now appear when a player attempts to trade June Charms for Wormface Protoplasm and their inventory is full
  • Fixed a bug where the Draconid Signal Horn was removed when the quest “Side by Side” was completed
  • Holy Shield can no longer remove the BLUH! effect from drinking Bog Hydra Blood
  • Fixed a bug where monsters would evade players that were standing on objects

 
Kingdom of Nature

  • League players can no longer collect Toad Mucus

 
 
Astral
 

  • Added new wormholes leading to the Third Astral Layer
  • Redesigned parts of the Astral and ship interface. It should now be easier and more intuitive to navigate the ship to a location manually. Ships must now fly through an Astral Vortex on the border of their hub to teleport to the adjacent hub. Each Astral Vortex leads to a particular hub and is color-coded
  • Added multiple new Astral demons
  • Astral demons now patrol certain areas instead of wandering randomly
  • Increased the drop rate of Helm Crystals in the Second Astral Layer
  • Changed the drop rates of various items
  • The Ship Driver’s Licenses that are needed for the quests “Knowledge of the Astral” and “Information About the Astral” will now be removed when the quests are completed
  • Keys to Astral Layers can no longer be sold to vendors
  • Added a confirmation message to actions that would make another player unable to loot Astral treasure chests
  • Fixed a bug where Teleport Charges were consumed at inappropriate times
  • Fixed a bug where the shields were not correctly restored while an Astral ship was in the Astral hangar
  • Unsummoning an Astral ship will now cause all players that are on board to be teleported to the entrance of the Astral hangar

 
Devices

  • Changed the stats of goblin engineers
  • Players can now use a destroyed motor, although its maximum speed will be reduced dramatically and it will shut down periodically
  • Increased the speed of all motors by 60%
  • Fixed a bug with the energy consumption of Experimental Stream-Lined Motors
  • Fixed a bug where players could interact with the motor while they were in the engine room
  • Players can now use a destroyed helm, but the turning speed will be reduced and it will become jammed periodically
  • Reduced the amount of energy consumed by the helm when a ship turns while moving quickly
  • Added the Ethereal Veil ability to the scanner which makes the ship invisible to Astral demons and disables all cannons and artillery for 45 seconds
  • Added the Trace Route ability to the scanner which reveals the quickest path to the object detected on the scanner
  • Increased the regeneration rate of Pulsating Astral Shields and Shimmering Astral Shields
  • Increased the strength of Pulsating Astral Shields
  • Increased the power and strength of all reactors
  • Increased the rate at which Compact Reactors cool down
  • Reduced the weight of cannons
  • Changed the damage dealt by cannons and artillery
  • Fixed a bug that prevented a ship from being summoned after its hull was upgraded
  • Fixed a bug where the quest “Upgrading Hulls” was a daily
  • Fixed a bug that prevented players from constructing a ship with an Imperial Shipbuilder’s License

 
Allods

  • Added new bosses to Zavert Isle
  • Added a new boss to Bloodclaw Isle
  • Fixed a bug with the respawn rate of Agitated Wolves on Bloodclaw Isle
  • The monsters summoned by Nomarkh Ibi at the Abandoned Pyramid no longer cast spells that inflict periodic damage
  • Reduced the amount of time it takes to depart from the Goblin Republic

 
 
Professions
 

  • Removed all stats from poor items that are crafted

 
Alchemy

  • Alchemists now need to turn in the following items for the quest “Help for the Imperial Crafters’ Guild”:

    • Level 10+: 5 Minor Elemental Resistance Potions
    • Level 20+: 10 Lesser Bodyguard’s Potions
    • Level 30+: 10 Refined Poisonous Grenades
    • Level 40+: 20 Greater Armor Potions

 
Blacksmithing

  • Blacksmiths now need to turn in the following items for the quest “Help for the Imperial Crafters’ Guild”:

    • Level 20+: 5 Helmets of Ordinary Spiked Metal

 
Item Shop
 

  • Added new Item Shop items – Tome of Knowledge, Tome of Honor, Tome of Charm, Elegant Elven Underwear, Festive Gibberling Underwear, Romantic Underwear, Traditional Orcish Underwear, Advanced Arisen Underwear, Traditional Gibberling Hat, Ceremonial Gibberling Hat, Traditional Gibberling Outfit, Ceremonial Gibberling Outfit
  • Permanently removed Scrolls of Knowledge, Greater Scrolls of Knowledge, Greater Scrolls of Enlightenment, Small Deposit Boxes, Medium Deposit Boxes, and Large Deposit Boxes from the Item Shop
  • Tokens of the Explorer can now also be used to upgrade the size of a deposit box

 



shockpix

Patch 2.0.02.95

Wednesday, June 22 2011 - 9:28 AM
by shockpix

General
 

  • Fixed a bug with replying to whispers
  • Fixed a bug that caused excessive server lag

 



admin

Patch 2.0.02.89

Tuesday, June 07 2011 - 4:27 PM
by admin

General
 

  • Fixed a bug with the marriage system
  • Added additional text modifications

 
 
Astral
 
General

  • Fixed a bug where players could open more Astral treasure chests than intended

 



shockpix

Patch 2.0.02.77

Wednesday, May 11 2011 - 4:06 AM
by shockpix

World
 
Evermeet Isle

  • Fixed a bug with the quest “The Benefactor’s Shelter”

 



shockpix

Patch 2.0.02.67

Tuesday, April 26 2011 - 4:04 AM
by shockpix


 
General
 

  • Kirah and the Isle of Revelation, two new zones for high level players, have been introduced
  • The level cap for players has been increased to 47
  • Introduced a new set of equipment slots that can only be filled with relics. Relics are items that are more powerful than normal items and can only be found in raids. The effects of the relics will only be active while a player is affected by the Draconic Aspect effect
  • Players can now view the contents of another player’s relic slots with Piercing Gaze rank 3 if the player is the same faction, and Piercing Gaze rank 6 if the player is the opposite faction
  • Added a release event to celebrate the official release of Allods Online. All monsters have a chance to drop special coins and new merchants in each faction’s capital will trade special prizes for these coins. Added a special dance that can be used by typing /sdance
  • Added a marriage system. Players can get married if they are the same faction, level 15, and have a Pair of Wedding Rings, a Wedding Outfit, and a Wedding Accessory which can be obtained from the Item Shop. Married players will have access to special marriage spells which can only be cast on their spouse
  • Added new versions of all heroic dungeons for level 45 players
  • Final bosses in heroic dungeons for level 40 players no longer grant Prestige
  • Runes are now inserted into a new Patronage Bonuses window. Players can now equip 2 runes at level 1, 4 runes at level 10, and 6 runes at level 20. Engraving Kits, Rune Removal Seals, and Rune Removal Picks are no longer required to add or remove runes
  • Automatically removed all of the runes in all players’ equipment and deposited them in players’ bags. If there is not enough space in a player’s bag the runes will be sent to a player’s bank, and if there is not enough room in a player’s bank the runes will be mailed to the player with the in-game mail system
  • Casting a patronage spell now applies the Patron’s Blessing effect for 45 seconds, dealing a killing blow to another player now applies the Patron’s Blessing effect for 60 seconds, and resurrecting, logging in, or using Incense now applies the Patron’s Blessing effect for 5 minutes. The Patron’s Blessing effect can be removed by typing /shine
  • Martyr’s Salvation now increases a player’s mana regeneration rate when used in combat
  • Effects that changed the cast time of spells no longer affect Martyr’s Salvation
  • Fixed a bug where rotating the camera interrupted a player that was casting Martyr’s Salvation
  • Players no longer need to activate their patron’s blessing to receive a stat bonus, a damage bonus, a healing bonus, the effects of any equipped runes, or access to Martyr’s Salvation
  • Increased the maximum health of some monsters by 33%
  • Some monsters are no longer hostile
  • Changed the damage dealt by monsters in various dungeons based upon the size of their group
  • Fixed a bug where the final boss in a dungeon would be inaccessible if a party member died and was resurrected without going through Purgatory
  • Monsters will now apply a movement impairing effect instead of a knock down effect to a player when they attack a player from behind
  • The chance to be inflicted with a knock down effect and the duration of a knock down effect is now based on a player’s Willpower and Conviction
  • Added color patterns that can be used to change a mount’s appearance
  • Added audio to the Fiery Wolf and the June Dreadnaught
  • Fixed a bug that caused mounts to glide instead of run
  • Fixed a bug where Esc did not close the Stable window
  • Fixed a bug that caused a mount’s hunger and health to display incorrectly
  • Cloaks are now hidden when mounted
  • Added a mini map. The default hotkey is “Shift+M”
  • Quest names are now colored differently to reflect their difficulty relative to a player’s current level
  • Fixed a bug which caused the quest log’s size to change
  • Added the option to turn voice emotes on or off
  • Added the option to set the distance at which party members’ and raid members’ portraits turn gray
  • NPCs and interactive objects are now highlighted when a player mouses over their context action button
  • Added moods that can be displayed next to a player’s name on a friend list
  • Added a message that warns players that they are disbanding a guild or kicking a player from a guild
  • Removed the ability to kick a player a guild from the drop down menu that appears when right-clicking on a player’s character portrait
  • Added information about the last time a player was online to the Members tab of the Guild List tab
  • Added a Save the Guild Information button and a Save the Message of the Day button to the General tab of the Guild List tab
  • Players can no longer access the Social menu until they have completed the beginning instance
  • Added the ability to change the group position of a raid member that is offline
  • Auction house search queries must now be at least 3 characters long
  • Added a drop down menu to the input field of the chat window that allows players to use the mouse to select the channel they wish to type in
  • Added the ability to link items in the chat window by using “Shift+left-click”
  • Fixed a bug with the sending of messages in the chat window when they were preceded by an emote
  • Players are no longer able to use HTML tags in the chat window
  • Increased the cooldown duration on trinkets that can be bought with Combat Glory to 90 seconds
  • Decreased the duration of the effects applied by trinkets that can be bought with Combat Glory to 6 seconds
  • Trinkets that can be bought with Combat Glory now increase a player’s Strength or Intelligence instead of Rage or Wisdom
  • Fixed a bug where the ability to gain extra Combat Glory from the Battle Lust effect stacked
  • Increased the amount of Symbols of Glory that can be stacked in one slot
  • Heals can now be nullified, similar to how wound complexity causes heals to be resisted. In PvE, the percent of healing that is nullified is dependent upon the type of monster that is attacking the player. In PvP, the percent of healing that is nullified is dependent upon the level of the defensive runes of the defending player versus the level of the offensive runes of the attacking player. The percent of healing that is nullified is recalculated when an additional monster or player begins attacking the defending player, similar to how wound complexity is recalculated when an additional monster or player begins attacking the defending player. The percent of healing that is nullified is only reset to 0 when a character’s health reaches 100%, similar to how wound complexity is only reset to 0 when a character’s health reaches 100%
  • Fixed a bug they way heals are calculated when wound complexity is present
  • Messages about legendary items that players have recently looted no longer appear for items that are lower than level 45
  • The Final Confirmation option in the Trade window is now automatically selected
  • Fixed a bug where the Chain of Fate could inflict damage to targets that were not in a player’s line of sight
  • The Blood-Etched Rune now inflicts Astral damage
  • Fixed a bug where the Blood-Etched Rune ignored a target’s Endurance
  • Rebalanced the stats on various items
  • Removed magical resistances from earrings
  • Fixed a bug with the shoulder armor of Kanian females
  • Fixed a bug that prevented players from logging back in after being disconnected
  • Fixed a bug where switching between full screen mode and windowed mode crashed the game client
  • Fixed a bug that prevented players from installing updates when they used Windows 2000
  • Decreased the amount of server lag that occurred when teleporting between different locations
  • Optimized database functionality

 
 
Classes
 
General

  • Reset the talent points and rubies of all classes
  • Added spells that apply positive effects to other party and raid members to all classes
  • Added spells that are upgraded versions of existing abilities to all classes. To unlock them, players must complete a series of quests in Kirah
  • Changed some racial spells

 
Healer

  • Fixed a bug with Blaze of Faith
  • Fixed a bug with Devout Servant
  • Fixed a bug where casting Heavenly Smite did not cancel the Spiritual Focus effect
  • Increased the cast time of the first rank of Holy Blast to 2.5 seconds
  • Increased the damage dealt by the first rank of Holy Blast
  • Purification can now remove the Bee Swarm effect
  • Purification can now remove the Mind Fire effect
  • Purification can now remove the Astral Blight effect
  • Healers can now use one-handed spears and two-handed spears
  • Improved the visualization of Blind Faith

 
Mage

  • Northern Lights, Burning Desire, and Positive Feedback now restore 5% of the player’s maximum mana
  • Purge now consumes 1 Fire Force point and 1 Frost Force point and no longer restores mana
  • Increased the cooldown duration of Wall of Flame to 30/10/5 minutes
  • Wall of Flame now applies an effect which makes the target immune to the Wall of Flame effect for 30 seconds
  • Fixed a bug where the damage dealt by Electric Pulse was not correctly modified by Elemental Shield and Shocking Grasp
  • Fixed a bug where silence effects would not affect Conflagrate, Ice Quake, Flash, and Reflections
  • Fixed a bug where Mana Shield provided immunity to certain effects
  • Some entropy effects are now affected by the player’s Intelligence
  • Removed Clarity

 
Paladin

  • The Strike of Justice effect now lasts for 5/6 /7 seconds
  • The Strike of Justice effect now makes the player immune to movement impairing effects
  • The stun effect inflicted by Strike of Justice now lasts for 2 seconds
  • Players can now cast spells that modify the damage stored in a Holy Barrier while they are affected by stun effects
  • Martyr’s Protection can now remove the Pious Brand effect
  • Fixed a bug where players did not receive damage from Confusion Potions when casting Heavenly Nova, Shadow Protection, and Strike of Justice
  • Fixed a bug with the damage dealt by Condemnation in regards to the number of Mark of the Pariah effects on the target
  • Paladins now use Expertise instead of Perception when the chance to resist Poison damage is calculated

 
Psionicist

  • Psychotic Urges no longer increases the critical strike chance of Choke
  • Significantly increased the damage dealt by Astral Blight
  • Brilliant Aura no longer restores mana to a player’s party
  • A Mental Link now breaks when the player leaves combat
  • Temporal Acceleration now reduces the cooldown duration of Spectral Assassin
  • Ectoplasmatic Form now absorbs the damage dealt by Confusion Potions
  • Increased the cooldown duration of Mind Fire to 1 minute
  • Increased the mana cost of Mind Fire
  • Mind Fire now increases the cooldown duration of the target’s next 3 spells cast by up to 20 seconds and no longer inflicts damage
  • Decreased the healing done by the second and third ranks of Mental Cleansing and increased the healing done by the first rank of Mental Cleansing
  • Mental Cleansing now inflicts 8 stacks of the Mental Overload effect
  • Telekinetic Pull now has a 100% chance to inflict a knock down effect and a chance to inflict a stun effect
  • Increased the cooldown duration of Telepathic Gift to 5 minutes
  • Telepathic Gift now restores 20/35/50% of the target’s maximum mana
  • Telepathic Gift no longer inflicts the Mental Overload effect

 
Scout

  • Intense Flames now increases the damage dealt by Incendiary Arrow by 5/10/15%
  • Violent Lightning now increases the damage dealt by Tesla Arrow by 5/10/15%
  • Tesla Shot now inflicts the Depleted Resources effect when used at a distance of 5 yards or less from the target
  • Increased the range of Caltrops to 8/10/12 yards
  • Increased the duration of the stun effect inflicted by Caltrops
  • Fixed a bug with Ruthless Fighter
  • Fixed a bug with Tranquilizing Arrow
  • Scouts now use Expertise instead of Perception when the chance to resist Poison damage is calculated

 
Summoner

  • Summon Fiend can now be learned in the talent tree
  • Fixed a bug where a summoner’s minion had to be resummoned in order to gain any of the summoner’s effects
  • Hellions and fiends now receive 75% less damage from most area of effect spells
  • Fixed a bug with the behavior of a summoner’s minion in Defensive mode
  • Fixed a bug where multiple summoners could not cast Corrosive Acid, Fear, and Demonic Curse on the same target

 
Warden

  • Increased the damage dealt by Lightning Strike by 45%
  • Increased the damage dealt by Storm by 20%
  • Decreased the duration of the Storm effect to 5/7/9 seconds
  • Reduced the cooldown duration of Bee Swarm to 10 seconds
  • Bee Swarm can now be prepared in advance
  • Fixed a bug where a warden’s pet had to be resummoned in order to gain any of the warden’s effects
  • Fixed a bug where Natural Brewer did not work correctly when creating Refreshing Potions
  • Great Hunt can be used when the global cooldown is active
  • Medley Mastery now increases the duration of the Confusion Potion effect
  • The Nature’s Grip effect now fades after the player logs out
  • Pets now consume energy when they hit the target instead of when they receive a command
  • Increased the cooldown duration of Tiger’s Strike
  • Increased the damage dealt by Tiger’s Strike
  • Heightened Senses now reduces the damage a pet receives from area of effect attacks
  • Enhanced Reflexes now increased a pet’s chance to dodge in addition to its previous effects
  • Static Charge now grants the player immunity to spell casting interruption in addition to its previous effects
  • Increased the damage dealt by Chomp
  • Chomp can now inflict the Open Wound effect
  • Increased the chance to inflict the Searing Pain if the target is affected by the Open Wound effect
  • Pets now inflict increased damage when they inflict the Open Wounds effect if the target is moving
  • Bear’s Blow now requires a target and inflicts more damage if the target is affected by the Open Wound effect or the Exposed Weakness effect
  • Decreased the damage dealt by Bear’s Blow, Boar’s Blow, Wolf’s Blow, and Hawk’s Strike by 15%
  • Coordinated Strikes now increases the damage dealt by Wolf’s Blow by 5%
  • Fixed a bug where Coordinated Strikes would interfere with a pet’s attacks and attacks made with fist weapons
  • Fixed a bug with Acute Pain

 
Warrior

  • Motivating Presence no longer affects a player’s party
  • Fixed a bug where bleed effects could not be inflicted to targets that were inflicted by the Jagged Slice effect
  • The damage dealt by bleed effects is no longer based on the player’s attack speed
  • The cooldown duration of Aimed Shot is now based on the player’s attack speed
  • Decreased the damage dealt by Aimed Shot by 66%
  • Decreased the damage dealt by the first rank of Forceful Kick by 5%
  • Increased the damage dealt by the third rank of Forceful Kick by 10%
  • Martyr’s Protection can now remove the Headbutt effect
  • Warriors now use Expertise instead of Perception when the chance to resist Poison damage is calculated

 
 
World
 
General

  • Changed the quest rewards that are given from quests in lower level zones so that they are useful to a wider range of classes
  • Added new portals and Portal Keepers to various zones
  • Changed all Portal Keepers’ quests so that they can be completed by using in-game gold instead of by killing monsters
  • Changed many anthropologists’ quests so that they can be completed by using in-game gold instead of gathering items
  • Fixed a bug that caused map markers to disappear for various quests

 
Novograd

  • Afanasy Nikitov now tells players about different allods
  • Increased the level of Aidenus
  • Fixed the quest “A Pledge of Fervor” so that Marks of Diligence no longer disappear when the quest is abandoned

 
Oreshek Fortress

  • Decreased the damage dealt by the Runaway Troll in the normal version
  • Decreased the frequency with which Timur Kruchinin uses Saboteur’s Bomb
  • Increased the amount of experience gained when killing Timur Kruchinin in the normal version
  • Increased the damage dealt by Timur Kruchinin’s Saboteur’s Bomb

 
Castle Blight

  • Increased the level of Dakkar de Desirae
  • Increased the damage dealt by the Ghost of the White Knight

 
Tenebra

  • Increased the respawn rate of the item needed for the quest “ Tasty Mushrooms”

 
Nezebgrad

  • Feodor Konshin now tell players about different allods
  • Increased the level of Yasker
  • Fixed the quest “A Pledge of Fervor” so that Marks of Diligence no longer disappear when the quest is abandoned

 
XAES

  • Fixed a bug where Ugy the Dull and Igy the Dim would occasionally not drop items

 
Laguna Boil

  • Fixed a bug where players could not enter the normal version
  • Martyr’s Protection can now remove the Frosty Grave effect

 
Lab Thirteen

  • Monsters in the normal version are now level 23

 
Dream Factory

  • Changed the quest “Psychic Attacks” so that all group members do not get credit when the Agitated Gibberlings are killed

 
Asee-Teph

  • Improved the map
  • Players that are below level 29 can now teleport between Sites of Power that are controlled by their faction
  • Increased the range of Emblems of Justice to 45 yards
  • Lowered the level requirement for the quests “Contacting Your Patron” and “Communing with the Martyrs”
  • Lowered the level requirements for the quests “A Potent Cleanser” and “Creating the Essence”
  • Pulsing Will-o’-the-Wisps are now immune to control effects
  • Fixed a bug where players disconnected when they entered the Isle of the Dead
  • Holy Shield can no longer remove the Empathetic Contact effect

 
Tensess Temple

  • Monsters in the normal version are now level 34 to level 35
  • Fixed a bug where Voisvet Belov and Loyal Worshippers would not appear if players logged off in the dungeon

 
Eljune

  • Decreased the difficulty of the quest “Yasker’s Emissary”
  • Decreased the difficulty of the quest “Meeting the Seers”
  • Changed the monsters for the quest “The Eljune Bazaar Portal” from Wretched Demon Scouts to Tainted Will-o’-the-Wisps

 
Dragon Ring

  • Decreased the difficulty of Jarrkath the Fiery

 
Yazes Shard

  • Rebalanced the Arena of Death for level 45 players
  • Amalgam can now drop from the chests in the Arena of Death

 
Gorluxor’s Tower

  • Rebalanced Gorluxor’s Tower for level 45 players
  • Rebalanced the World Mysteries “Strange Cultists” and “The Demonic Threat” for level 45 players. Players who have completed these World Mysteries at level 40 will be able to complete them again, but they will not receive rewards a second time
  • Fixed a bug where wardens’ pets and summoners’ minions would disappear when fighting Sarn
  • Decreased the damage dealt by War’kaz the Mindreaver
  • Fixed a bug where Nogrom did not correctly detect players

 
Gipat

  • Players that do not have the quest “The Holy Culprit” can no longer use a Coba Stone
  • Fixed a bug where players could activate the Cracked June Pillar multiple times during the quest “Unending Waves”
  • Fixed a bug where players would fail the quest “Boris’ Secret Ingredients” if they logged off before the quest was complete
  • Fixed a bug where players would fail the quest “A Stone Age Style Duel” if they logged off before the quest was complete
  • Fixed a bug where players did not receive credit for killing monsters for the quest “The Isle of Intrusion”
  • Redtooth the Unyielding now counts towards the completion of the quest “A Gipatian Massacre”
  • Fixed a bug where the Ethereal Cutthroat was immune to control effects
  • Fixed a bug where the Chunk of Flint and the Stone Axe could not be resold
  • Added additional rare monsters
  • Added additional Servants of the Light

 
Defiled Ruins

  • Fixed a bug with the distribution of loot from Vur’tazz the Ravager
  • Decreased the attack speed of Vur’tazz the Ravager

 
June Catacombs

  • Added a map
  • Rebalanced the June Catacombs for level 45 players
  • Amalgam can now drop from the Copper Boxes, Silver Boxes, and Gold Boxes in the June Catacombs
  • Decreased the maximum health of various monsters
  • The June Shield and Holy Shield now share a cooldown
  • Fixed a bug where wardens’ Bestial Clones would disappear when fighting bosses
  • Players can now leave and re-enter the June Catacombs at any time for 4 hours after their initial entrance into the June Catacombs
  • Chests in the Outer Circle now spawn 40 minutes after the June Catacombs open
  • All monsters in the Outer Circle are now neutral
  • Increased the difficulty of all monsters outside of the center of the Central Circle
  • There are now 5 main bosses that can be accessed through levers in the center of the Central Circle. Each party can only kill 1 of these 5 bosses
  • Fixed a bug where Copper June Coins did not function properly
  • Using a June Portal now costs 50 Tin June Coins
  • Added areas where the Imminent Danger effect is applied to players. The Imminent Danger effect applies the Rewarded for Victory effect when a player kills another player, and inflicts the Punished for Death effect when a player is killed by another player. Each stack of the Rewarded for Victory effect allows a player to receive 10 Tin June Coins from a June Portal, while the Punished for Death effect prevents a player from receiving any Tin June Coins from a June Portal
  • Added a repeatable quest that rewards players with 1 Emblems of the Raider which applies the Curse of the Raider effect. The Curse of the Raider effect inflicts damage to all enemies within a 5 yard radius

 
Melting Isle

  • Rebalanced Melting Isle for level 45 players
  • Legendary items can no longer drop from the chests on Melting Isle
  • Amalgam can now drop from the chests on Melting Isle

 
Astral Confrontation

  • Fixed a bug where a server restart would cancel all bids on the Astral Frontier Auction House
  • Fixed a bug where a guild that had captured an Isle of Confrontation received half of their bet after the Astral Frontier Auction House closed
  • The option to teleport to an Isle of Confrontation now only appears during the Astral Confrontation
  • The initial duration of the Astral Confrontation is now 60 minutes. The duration of the Astral Confrontation is increased by 60 minutes when the attackers capture the first checkpoint. The duration of the Astral Confrontation is increased by 30 minutes when the attackers capture the second checkpoint. The duration of the Astral Confrontation is increased by 30 minutes when the attackers capture the third checkpoint
  • Fixed a bug where the damage dealt by Holy Barriers interrupted a paladin that was using a June Cannon
  • Fixed a bug where the damage dealt by area of effect attacks interrupted a player that was using a June Cannon
  • Added a progress bar that displayers the status of a nearby checkpoint
  • Added spells that are granted to random players for random periods of time
  • Waves of Destruction causes all enemies with a 40 yard radius to inflict damage equal to 10% of their maximum health to all players within a 25 yard radius
  • Winds of Chaos inflicts the target with the Winds of Chaos effect which inflicts damage equal to 15% of their maximum health every 2 seconds for 60 seconds. Spreads to all enemies within a 10 yard radius of the target
  • Eternal Frost summons an invisible trap for 2 minutes which stuns all enemies within a 35 yard radius when an enemy enters the area and reduces the movement speed of all enemies within a 35 yard radius by 70% when an enemy enters the area
  • Increased the difficulty of the Great Mages
  • Fixed a bug where killing a Great Mage with a June Cannon would prevent the summary window from appearing
  • Added additional prizes for all participants in the Astral Confrontation that is calculated based on the number of players present and the effectiveness of their actions. The prizes will be distributed when the Astral Confrontation ends

 
Kingdom of Nature

  • Added additional Servants of the Light

 
 
Astral
 
General

  • Added the Second Astral Layer
  • Added quests to the Novograd Port and the Nezebgrad Port that allow players to access the Second Astral Layer
  • Added quests to the Novograd Port and the Nezebgrad Port that will eventually allow players to access the Third Astral Layer
  • Added vendors to the Astral hangars who sell ship devices
  • Added a Magic Astrolabe which allows players to instantly jump to the chosen sector
  • Added quests to the Astral hangars that teach players how to use a Magic Astrolabe to instantly jump to the chosen sector
  • Fixed a bug where players could not make interhub jumps through wormholes
  • Fixed a bug where the game would crash when an Astral ship traveled to a different sector
  • Fixed a bug where the game would crash when a player remained on a Far Astral Allod after their Astral ship departed
  • Fixed a bug where the game would crash when a player entered combat with certain Astral demons
  • Decreased the difficulty of octulhus, Savage Astral Spellweavers, and Savage Astral Maulers
  • Increased the aggro range of Savage Astral Rippers, Savage Astral Assassins, and Savage Astral Predators
  • A Shipbuilder’s License can now be used to finish the construction of an Astral ship that is partially constructed
  • Fixed a bug where players could not access the Astral ship tutorial quests if they constructed their Astral ship with the use of a Shipbuilder’s License
  • Fixed a bug where players could not access the Astral ship tutorial quests after completing the quest “Only for Captains!”
  • Fixed a bug where certain Imperial Astral ships appeared as League Astral ships while they were being constructed
  • Damaged ships will now automatically start being repaired upon entering the Astral hangar
  • Fixed a bug with the Ship Customization window
  • Fixed a bug that prevented players from opening treasure chests if their ship was in the Astral when the servers went down

 
Devices

  • Increased the damage dealt by Astral demons to devices
  • Increased the damage dealt by all artilleries
  • Decreased the energy consumption of basic shields
  • Increased the energy consumption of advanced shields
  • Improved the visualization of some cannons’ spell effects
  • Improved the camera movement for some cannons
  • Increased the effectiveness of all shields
  • Fixed a bug where some shields did not regenerate after being damage by certain Astral demons
  • Fixed a bug where players could not replace some devices
  • Fixed a bug with the visualization of the visor
  • Only one device in a stack of devices will now be deleted when a device is deleted

 
Allods

  • Added five new allods – the Isle of Corruption, the Jade Labyrinth, the Isle of the Damned, Fireheart Isle, and the Crucible
  • Fixed the maps of various Far Astral Allods
  • Fixed a bug with the Fleeting Salvation effect at the Abandoned Pyramid
  • Added a new boss to Silent Isle
  • Decreased the damage dealt by Dalera on Silent Isle
  • Fixed a bug where players could summon Kazad more than once on the Isle of the Lost

 
Professions
 
General

  • Changed the amount of reagents required for some crafting recipes

 
Alchemy

  • Fixed a bug with Guardian’s Potions
  • Players will no longer be able to be affected by the effect of a weaker potion if they are already affected by the effect of a stronger potion

 
Mining

  • Added adamantite ore to mining deposits in Yazes Shard and Gipat

 
Herbalism

  • Herbs in Siveria now require level 90 Herbalism to be gathered
  • Herbs in Frozen Frontier now require level 140 Herbalism to be gathered
  • Herbs in Darkwater now require level 190 Herbalism to be gathered
  • Herbs in Igsh Military District now require level 90 Herbalism to be gathered
  • Herbs in the Dead Sea now require level 140 Herbalism to be gathered
  • Herbs in the Wild Isles now require level 190 Herbalism to be gathered
  • Herbs in Asee-Teph now require level 240 Herbalism to be gathered
  • Herbs in Eljune now require level 240 Herbalism to be gathered
  • Herbs in Coldberg now require level 340 Herbalism to be gathered
  • Herbs in Avilon now require level 340 Herbalism to be gathered
  • Herbs in Dragon Ring now require level 340 Herbalism to be gathered
  • Herbs in Yazes Shard now require level 390 Herbalism to be gathered

 
 
Item Shop
 

  • Changed the expiration date on Lesser Log Extenders and Greater Log Extenders to 30 days
  • Players no longer dismount when they use Lesser Log Extenders or Great Log Extenders
  • Players no longer dismount when they use a Purse of June Coins
  • Increased the amount of Holy Charms that can be stacked in one slot
  • Fixed a bug where players occasionally could not preview vanity accessories and vanity masks
  • Fixed a bug with the Astral Transporter
  • Added new Item Shop items – Token of the Explorer, Indigo Wolf, Stable Enlarger, Wedding Attire, Wedding Ring, Bottle of Champagne, Romantic Gift, Major Scroll of Purification, and Exceptional Scroll of Purification
  • Permanently removed Rune Removal Seals, Steel Engraving Kits, Mithril Engraving Kits, Adamantite Engraving Kits, Rough Dragon Hide Backpacks, Dragon Hide Backpacks, and Enchanted Dragon Hide Backpacks from the Item Shop
  • 1 Rune Removal Seal can now be exchanged for 1 Crystal Chip
  • 1 Steel Engraving Kit can now be exchanged for 7 Crystal Chips
  • 1 Mithril Engraving Kit can now be exchanged for 14 Crystal Chips
  • 1 Adamantite Engraving Kit can now be exchanged for 21 Crystal Chips
  • 1 Improved Rune Removal Pick can now be exchanged for 200 Crystal Chips
  • 1 Professional Rune Removal Pick can now be exchanged for 286 Crystal Chips

 



shockpix

Patch 1.1.04.69

Wednesday, April 06 2011 - 3:54 AM
by shockpix

Item Shop
 

  • Changed the expiration date on Holy Charms to 24 hours
  • Removed Holy Charms from some Radiant Strongboxes and replaced them with Crystal Chips