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Posts Tagged ‘patch notes’

piopico

Lords of Destiny Patch Notes

Tuesday, March 12 2013 - 12:19 PM
by piopico


 
Lords of Destiny patch notes are now listed on our forums here!
 
Stay tuned as an update regarding Lords of Destiny’s maintenance date should be made this coming Wednesday. Thank you for your patience!
 



shockpix

Patch 3.05 Preview – Patch Notes

Friday, October 26 2012 - 11:22 AM
by shockpix

The patch notes for Patch 3.05 are up on our forums here.
 
Patch 3.05 will be live on Tuesday, October 30th after the patch maintenance which begins Monday, October 29th at 9 PM PST.
 
If you experience any issues after the patch is up, please send us an email at allodscs@gala-net.com so we can assist you.



piopico

Patch 3.0.02.37

Thursday, June 07 2012 - 6:53 AM
by piopico

Tensess and Nezeb server are now merged into the new Yul server!
 
Each character has also received a free bound Water of Life in your mailbox in celebration of the server merge!
 
General
 

  • Fixed a bug that prevented League players from completing The Martyr’s Blessing quest

 



shockpix

Patch 3.02 Patch Notes!

Friday, May 25 2012 - 8:29 AM
by shockpix

Patch 3.02 Patch notes are now listed on our forums here!
 
As always, please let us know if you discover any changes that do not appear to be working correctly or are undocumented by emailing us at allodscs@gala-net.com.
 
Patch 3.02 will be live following Tuesday, May 29th’s maintenance. We’ll see you when the server’s up!



piopico

Patch Notes: 3.0

Tuesday, February 14 2012 - 9:25 AM
by piopico

 
Patch Notes for Patch 3.0, Overture of the Damned, are now available and can be viewed on our forums here!
 



Condulus

Patch 2.0.06.68

Wednesday, January 18 2012 - 3:29 AM
by Condulus

General
 

  • Added additional text modifications
  • Added new Item Shop items
  • Ended the Winter Event

 



shockpix

Patch 2.0.06.65.1

Wednesday, December 14 2011 - 10:13 AM
by shockpix

General
 

  • Added additional text modifications
  • Fixed a bug with the Launcher that caused a link to the Technical Support section of the forums to point to a non-existent location.
  • Fixed a bug that caused a Winter Event gift to not always give a prize.
  • Added new Item Shop items

 
 
Features
 

  • Added the Overwolf program to the client download and support for it in Allods. For further information please see the Overwolf section in the official forums. http://allods-forum.gpotato.com

 



shockpix

Patch 2.0.06.59

Wednesday, November 23 2011 - 1:25 PM
by shockpix

General
 

  • Added additional text modifications

 
World
 
Lightwood
 

  • Removed Irina Astralova

 
Severny Steppe
 

  • Removed Vlad Astralin


shockpix

Patch 2.0.06.42

Friday, October 07 2011 - 4:25 PM
by shockpix

General
 

  • All characters over level 5 will receive a Fountain of Death in the mail
  • Introducing the Mausoleum of Sparks, an ancient construction built by Tep himself to experiment with sparks of Sarnaut’s creatures. The Director has turned this place into an arena of trials. Players who level 47 are invited to take part in the Trial of Power, a group adventure where players fight against waves of increasingly difficult monsters. The goal is to survive as long as possible! Players can enter the mausoleum up to 3 times a week
  • The first group to defeat the most difficult wave that week will receive rewards that have a limited duration. At the end of the season the strongest will receive glorious rewards that are permanent, such as unique color patterns for mounts, titles, and special visual effects to emphasize character appearance
  • Masters of Changes have arrived in the Elven District of Novograd and the upper floor of Yasker’s Tower in Nezebgrad. They can guide players to the Hall of Changes where they can customize their character’s appearance and even change their gender. Wardens can also rename their pets. Each change will require a number of Carnival Masks that can be found in the Item Shop
  • Added skin textures for male characters on the character creation screen
  • Astral ships are now able to be customized using a variety of decorations. These decorations can be purchased with gold, Ship Coupons, Collector’s Coins, and Special Gold Coins. To customize a ship, players must speak with the hangar overseer and ask to change devices. While changing devices players can board their ship and begin changing and adding decorations
  • Summoner and Warden pets will now dance when their masters use the /dance emote
  • NPC quest givers will now perform an animation when a quest is turned in
  • Two new race/class combinations are now available: Xadaganian Mages, known as Specialists, and Elven Psionicists, known as Oracles
  • Introducing the Kingdom of Elements, a new zone designed for players level 45 and up. This allod was shattered by a volcanic eruption, causing aggressive elemental spirits to rise from the depths below and roam the surface unhindered. This unusual event attracted many adventurers to the allod including the Collector of Rarities, one of the Director’s attendants. Helping him conduct his ongoing research may benefit players seeking a new experience. Players can travel to the Kingdom of Elements by speaking with the portal masters in the factions’ capitals
  • “Cloud Nine” Health Resort has replaced the Sewers as the new Imperial starting zone. Players are teleported to the resort from the Astral ship where their starting adventure takes place. The resort has all the necessary facilities for getting some rest, training, and studying. New recruits will come to Nezebgrad full of energy
  • The fatigue system has been removed. Players now receive full experience immediately. All accumulated but not yet converted fatigue will be turned into experience unless it exceeds the amount required to level up. In this case, extra experience will be converted to bonus experience
  • Players will now sometimes receive extra rewards for completing quests. These rewards will appear as chests that contain a piece of equipment with stats useful for player’s class and level. Items will be automatically selected to replace the most outdated piece of equipment. If all equipped items are adequate for the player’s level, gold will be given instead of an item
  • Changed the queue system for joining the Arena of Death. Now players level 45 and up are able to participate in combat at any time. Instead of talking to an NPC, players now open a special menu by pressing Ctrl+M to join the queue. As soon as there are enough participants on both sides, players will be offered to start the fight. The number of fights going on at the same time is not limited and the rewards have not been changed
  • Aidenus’ package and Wrokag’s Bag required for the Courier’s Steed quest now can be discarded
  • Guilds now receive prestige when a boss is killed with a turret
  • Increased the amount of regalia available to guilds at levels 1 through 15
  • Guilds below level 10 no longer have a 10 day waiting period to receive regalia
  • Guilds below level 15 now receive more prestige and loyalty for completing Symbol of Glory and donation quests
  • Players that have left their guilds now retain their loyalty
  • Added a column for prestige earned per month
  • Enter key is now usable in the Auction window
  • Improved the raid interface. Offline players can now be managed correctly
  • Number of pages in the mailbox is no longer limited
  • Added two new vanity costumes and headpieces as rewards for the “New Uniforms” and “The Masquerade” quests
  • The Bulletin Board has been redesigned. It now consists of the following sections:
    • Looking for Group
    • General
    • Guilds
    • Trade
    • Weddings
  • Paid and free messages can be posted to any section except the Looking for Group tab, where all messages are posted for free. Paid messages are marked in a special color and displayed at the top. In addition, when someone posts a paid message, notification is sent to the /world channel. The name of the poster and the time a post was made can be seen in each post’s tooltip. Unread messages are marked as new
  • Maximum length of a message is 110 characters
  • Improved the maps for numerous zones. Unique objects and portals are now marked
  • Sticky targeting is now on by default
  • Decreased the respawn time of many monsters to make quests more convenient
  • Chat interface has been reworked. New tabs can be added and removed at will, filters can be set separately for each tab
  • Tabs can be merged into a single window or dragged into separate windows
  • Additional filtering options have been added
  • Chat customization is now more convenient. Basic settings can be changed from the bar above the chat box. Chat windows can be pinned, and transparency can be adjusted for each one
  • The default loot system when a party is created is now “Group Loot” and the default threshold is “Common”
  • The Goblin Banker’s room can now be accessed through an instance portal instead of an NPC
  • D2 Golem will now sell Special Gold Coins in exchange for Collector’s Coins
  • Abilities can now be activated by right-clicking their icons on the action bar
  • If the Tab key is not pressed for 3 seconds, targeting sequence will be reset
  • New items’ icons flash when added to the inventory
  • Recipient’s name is now saved at the Mailbox window after sending a letter. The title is no longer saved
  • The first four levels of Patronage are now granted automatically upon reaching levels 4, 15, 23 and 30. Martyr’s abilities are still unlocked only after completing the corresponding quests
  • Endurance and Stamina stats are swapped for some items
  • Increased the health restored by the Shriveled Vampire Heart trinket
  • Tenebra and Darkwater are now classified as League zones, entering these zones will raise an Imperial player’s Flag of War. Similarly, Wild Isles and the Dead Sea are now classified as Imperial zones
  • Quest items are no longer removed when abandoning an anthropologist’s quest
  • Weakened monsters from levels 1 to 25
  • Fixed a bug where the gold rewards for completing daily events were incorrectly displayed on the calendar
  • New incarnations will receive a weapon equal to the one that players receive upon completing the starting adventure
  • The next letter is no longer opened automatically when the current one is deleted
  • A notification appears when a letter is returned to its sender
  • Improved monsters’ pathfinding. Evades errors are now much rarer
  • Orb of a Dark Flame required for “Soul Catcher” quest now has infinite number of charges
  • Martyr’s Protection now removes all control effects
  • Adjusted the values of underrated stats on some equipment pieces
  • Adjusted the price of equipment from vendors. Increased the cost of chest pieces by 10%, belts, armguards, rings, cloaks and off-hand items by 25%, shoulders by 17%, shirts by 375%, and special weapons by 150%. Decreased the cost of one-handed weapons by 29%, and two-handed weapon by 50%
  • Reduced chance of finding rare quality items from killing monsters
  • Fixed a bug causing hotkeys to reset upon relogging
  • Fixed an bug that prevented incarnations from opening the portal at the Nezebgrad Port
  • Fixed a bug that would cause the game to hang up at 92%
  • Fixed a bug causing players to fail the “Back to the Heart” quest
  • Fixed a bug where players would not receive the Worn Scroll of Purification required for the “Cursed Items” quest
  • Fixed a bug where Veil of Speed would not immediately add the invisible effect
  • Fixed a bug with how Veil of Speed interacted with the effects of Invisibility, Aura of Fortitude, Aura of Restoration, Blessed by Nature, and Divine Foresight
  • Fixed a bug where the Elf reputation displayed twice
  • Fixed a bug with the Heraldic License
  • Fixed a bug where the “Invite to guild” option did not work correctly
  • Fixed a bug where the marker indicating a spouse’s location would appear once the players were divorced
  • Fixed a bug causing the tip window to display incorrectly when accepting the quests introducing patronage
  • Fixed a bug that caused names of some NPCs to hide
  • Fixed a bug that caused bosses’ health bars to freeze
  • Fixed a bug preventing mount stats from displaying in the stable
  • Fixed a bug where context options would disappear when a raid member teleported away
  • Fixed a bug where players who have left a raid would still see the raid interface
  • Fixed a bug where runes were automatically inserted into inactive slots
  • Fixed a bug where stats with 4 digits would not display correctly in the character window
  • Fixed a bug where Wardens brewing potions would receive a message about marriage
  • Fixed a bug where opening a Romantic Gift with a full inventory would display a message about marriage
  • Fixed a bug with the damage per second of all world drop bows and crossbows
  • Fixed a bug where some Chests of the Recruit would have the incorrect number of Tomes of Knowledge
  • Fixed a bug where clicking “Close” on Mailbox window wouldn’t work
  • Fixed a bug where guild members could not be sorted by their prestige

 
 
Classes
 

  • Mages, Healers, and Wardens now wave their wands when casting spells
  • Now Summoners’ and Wardens’ pets become invisible if their masters are affected by an invisibility effect

 
Healer

  • Positions of some rubies and talents have been changed
  • Decreased the effectiveness of some third rank abilities
  • Cooldown of Divine Foresight is now 3 minutes
  • Cooldown of Circle of Healing is now 30 seconds. It now heals for more and its cost has been increased
  • Removed the Ascension, Resurrection, and Spiritual Focus talents
  • Added the Particle of Light and Chain of Light talents
  • Righteous Fervor now affects Holy Blast, Celestial Blast, Devoted Plea and Dedicated Plea
  • Added Master of Aspects that has three ranks and allows the use of Aspect of Light, Aspect of Mercy, and Aspect of Rage depending on the rank
    • Aspect of Light increases the effectiveness of offensive spells
    • Aspect of Mercy increases the effectiveness of healing spells
    • Aspect of Rage improves weapon-based attacks
  • Miracle Worker now affects the cast time of Particle of Light
  • Holy Rage no longer increases damage, hits multiple targets, or requires Fanaticism. Holy Rage and Verdict no longer share a cooldown
  • Increased the instant damage from the Cleansing Flame by 30%
  • Mana cost of Holy Rejuvenation and Holy Healing has been decreased by 83% and their cast time is now 5 seconds, down from 6
  • Fanaticism now stacks to 3. Fanaticism now affects only Particle of Light, Chain of Light, Strengthening Heal, and Holy Rejuvenation abilities, reducing their cast time by 100%
  • Perpetual Healing now restores 20% more health, but its mana cost is increased by 100%
  • Mana cost of Divine Prayer has been increased by 40%, and its cast time is now 2 seconds. While the Aspect of Mercy is active, cast time of Divine Prayer is decreased by 100%
  • Decreased the damage dealt by Verdict and Judgment
  • Increased the healing done by Devoted Plea and Dedicated Plea by 15%
  • Illuminated Mind now increases Wisdom by 3/6/9% and is no longer affected by Perception
  • Unshakeable Faith only increases Faith now
  • Holy Flame now increases damage dealt by Holy Blast and Celestial Blast while the Aspect of Light is active
  • Blessed Resolution now affects Particle of Light and Chain of Light, and the duration of its effect is now 20 seconds
  • Inevitable Punishment no longer increases range of Heavenly Smite, instead it increases damage of Heavenly Smite and Chain of Light, and decreases chance of cast interruption when taking damage
  • Deep Concentration now decreases cooldown and mana cost of changing Aspects in addition to decreasing the cooldown of Holy Shield
  • Zealotry now has a 15% chance to be applied regardless of rank. Rank now only affects the chance of the effect being removed
  • Sudden Smite has been replaced with Unbridled Wrath which increases chance of applying Zealotry
  • Light’s Generosity no longer restores health when Holy Blast is used. It now increases the damage dealt by Particle of Light
  • Light’s Reach now increases spell cast range when Aspect of Light is active, and decreases the target’s movement speed when Particle of Light is cast from behind
  • Holy Avenger now has a 10/20/30% chance to apply the Fanaticism effect after receiving a critical hit
  • Unbending Will now increases the chance to apply the Fanaticism effect by 5/10/15%
  • Hold in Contempt’s cooldown is now 60 seconds, up from 30
  • Divine Punishment no longer affects cooldown of Blind Faith
  • Power of Faith no longer affects cooldown of Holy Rage
  • Devout Servant now decreases cooldown of Holy Rage after casting Particle of Light or Chain of Light
  • Ruthless Fanatic now applies Fanaticism effect every 24/16/8 seconds when in combat while Aspect of Rage is active
  • Valiant Guardian no longer increases damage dealt to demons. At the second rank it allows the use of Sacred Word on any target while Aspect of Light is active
  • Holy Advantage now decreases mana cost by 10/20/30%
  • Blaze of Faith now increases Holy damage by 40% up from 25%
  • Sacred Blessing no longer affects Divine Prayer
  • True Faith no longer affects cast time of Holy Healing and Holy Rejuvenation. Instead, it increases the amount of healing done by these spells by 10/20/30%
  • Saintly Reach now increases the Holy damage dealt by Verdict, Judgment, and Holy Rage while Aspect of Rage is active
  • Holy Shield can now be used while under the effect of Hypnosis

 
 
Mage

  • Decreased the area of effect of Icy Comet and Icy Meteor
  • Improved Flash’s pathfinding on various surfaces
  • Fixed a bug where a loading screen would appear when mages used Flash on Astral ships
  • Fixed a bug where Invisibility wouldn’t work correctly if Seal of Health was active

 
 
Paladin

  • Class mechanics have been reworked and many talents and rubies have been added, changed, or removed
  • Paladin’s resources have been revised. Many spells require Canons of Light and Canons of Purity. Instead of these items being placed in a players bag, Canons of Light and Purity are buffs and restore automatically every 10 seconds out of combat and every 15 seconds while in combat
  • Removed the Mark of the Pariah effect
  • Crusader Blow and Crusader Seal now deal damage, increase the duration of the Condemnation effect, and apply the Divine Sentence effect
  • Retribution and Reckoning now deal damage and apply the Divine Sentence effect
  • Strike of Justice now applies the Divine Sentence effect and no longer stuns the target. Its cooldown is now 30/25/20 seconds, up from 20
  • Righteous Word now causes additional threat
  • Replaced Light’s Guidance and Light’s Blessing with Holy Wrath and Divine Wrath which deal damage and spread Condemnation to all nearby enemies
  • Light Infusion and Light Immersion now protect the party member with the lowest health from an amount of physical and shadow damage for 5/8/10 seconds on a 5 minute cooldown
  • Added Shining Sword which deals damage and blinds the target for 4/5/6 seconds on a 3/1/.5 minute cooldown
  • Added Righteous Shackles which deals damage and reduces the target’s movement speed by 50% for 7/15/19 seconds
  • Added Virtuous Cause which decreases the cost of your spells by 20/35/50% for 20 seconds but increases the cooldowns of your holy barrier abilities by 20/35/50% for 20 seconds on a 5/3/2.25 minute cooldown
  • Moved Challenge to the Retribution grid
  • Moved Sacred Sunrise to the talent tree. Sacred Sunrise now applies an effect on the target that will deal additional Holy damage the next time the target receives Holy damage
  • Removed Healing Touch, Penance, Surge of Light, and Heavenly Nova
  • Saintly Aura can now be turned on and off
  • Holy damage dealt is affected by Finesse in addition to Expertise
  • Fixed a bug where Angelic Harbinger didn’t affect Reckoning correctly
  • Fixed a bug where Absolution didn’t work with Vindication correctly

 
 
Psionicist

  • Experienced Manipulator now reduces cooldown time of Telekinetic Pull by 15/30/50%
  • Telekinetic Pull will now cause affected targets to become immune to Telekinetic Pull for 20 seconds. The range of Telekinetic Pull has been adjusted
  • Fixed a bug where invisibility effects didn’t work correctly while Seal of Health was active
  • Fixed a bug where Mental Suppression was not affecting Mental Pulse correctly

 
 
Scout

  • Removed Merciless Shot’s cooldown
  • Rain of Arrows now decreases cast time of next 5 spells by 100%
  • Fixed a bug where the cast time of Xadaganians’ Sinister Throw wasn’t increased by the Depleted Resources effect
  • Fixed a bug where the Ruthless Fighter ruby didn’t decrease energy consumption correctly
  • Fixed a bug where Scouts could begin enchanting arrows before resurrection in the Astral
  • Fixed a bug where Kanians’ Explosive Shot did not correctly apply the Depleted Resources effect when used in melee range
  • Fixed a bug where Eagle Vision did not correctly increase the range of Kanians’ Explosive Shot

 
 
Summoner

  • All talents are reset
  • Vampirism no longer restores a Summoner’s health
  • Life Tap no longer restores a Summoner’s health
  • Summoning Mastery ruby now increases the effectiveness of Potent Blood, but doesn’t affect healing received from Dark Renewal
  • Blood Circulation now restores Blood Drops after one second delay
  • Multiple Corrosive Acid effects can be on one target when cast by different Summoners
  • Fixed a bug where Demonic Curse was not correctly restoring pets’ health

 
 
Warden

  • Open Wounds effect now deals 50% additional damage while the target is moving
  • Pet abilities now have a chance to miss the target based on the Warden’s Perception
  • Aqua Vitae and Aqua Eternus cannot be sold to vendors
  • Lightning Strike and Lightning Flash no longer knock the target down, but throw them off balance instead. Damage inflicted by these abilities has been increased
  • Increased Boar’s Blow’s damage and increased its cooldown to 60/45/30 seconds
  • Increased the cooldown of Shred to 15 seconds
  • Thrill of the Hunt now increases duration of the Great Hunt by 20/40%
  • Channeled Lightning now reduces cast time of Vortex by 6/12/24% when using a staff or spear and reduces the cooldown of other lightning spells by 10/20/30%
  • Fixed a bug that prevented pets from leaving the Ethereal Plane if their health restored faster than their energy
  • Dismiss Pet no longer works if the pet is currently stunned or feared
  • Fixed a bug that prevented pets from attacking Psionicists’ twins
  • Fixed a bug where Lightning Flash would not apply Predatory Urge

 
 
Warrior

  • Fixed a bug where Bloodbath removed too many Reflections at a time
  • Fixed a bug with the Rupture ruby
  • Fixed a bug with the Lucky Strikes ruby’s effect on Bloodbath
  • Fixed a bug that caused the bleed damage from Flawless Blow to be lower than the bleed damage from Powerful Blow

 
 
World
 

  • Fixed a bug where some monsters and bosses were missing in heroic adventures

 
Evermeet Isle

  • Ton the Windblower now can teleport characters to Novograd
  • Fixed a bug where a ship to Novograd would not appear at Astral Atoll

 
Lightwood

  • The Intelligence Agency’s Dilemma quest now requires level 12
  • Fixed a bug causing players to become stuck in catapults
  • Fixed a bug with the Pulsomer item during The Key Tower quest

 
Siveria

  • Additional monsters can now drop loot items required for “Showing the Beasts Who’s Boss”

 
Darkwater

  • Nerfed Medeven

 
Castle Blight

  • Some monsters now patrol instead of standing still
  • Cooldown time of the Magic Chalk is now 30 seconds
  • Fixed a bug where “The Prince’s Second Attempt” would not complete if players died during the ritual

 
Tenebra

  • Imperial players killed in Tenebra now resurrect at Novograd Port

 
Nezebgrad

  • Level 47 characters can now accept Pledge of Punishment quests
  • Fixed a bug where an incorrect amount of reputation was awarded for completing “The Basics of Herbalism: The First Step” quest

 
XAES

  • Buffed Grym the Gloomy
  • Fixed a bug with the Eyepopping Family’s abilities
  • Fixed a bug with Grym the Gloomy’s abilities

 
Dead Sea

  • Increased the time before the Scorpion King disappears during The Scorpion King quest
  • League players killed in the Dead Sea now resurrect at the Nezebgrad Port

 
Lab Thirteen

  • Increased the damage of Bang the Bloodthirsty’s Fire Arrow

 
Asee-Teph

  • June Shield, Holy Shield, and Rise from the Dead abilities no longer prevent Emblems of Justice from working
  • Additional types of monsters are now counted towards the Asee-Teph’s Most Wanted quest
  • Players can now carry up to 20 Emblems of Justice and the price has been decreased
  • Adjusted the mechanics of Emblems of Justice. After using an emblem the player receives the “Holy Justice” effect. If a player under this effect is killed by someone who is a valid target for an Emblem of Justice , the killer dies and receives a stackable effect “Shackles of Justice” which decreases movement speed both on mounts and on foot

 
Tensess Temple

  • Blood-Encrusted Letter is now removed upon completing its quest
  • Players can no longer mount up in Tensess Temple
  • Fixed a bug that caused certain packs of monsters to evade

 
Tensess Temple

  • Adjusted the level of monsters required for the Merry Forest portal quest
  • Gradimir Molokhov no longer spawns clones

 
Coba Plateau

  • All artifacts have been redesigned and can now be used outside of Coba Plateau. Increased the effectiveness of some artifacts

 
Dragon Ring

  • Monsters no longer attack Montaine de Vevre
  • Added additional rare spawns

 
Yazes Shard

  • The results window in the Arena of Death will now take into account the statistics of players who left before the end of the battle
  • Fixed a bug preventing players from raising a War Banner
  • Fixed a bug where NPCs would incorrectly attack some targets

 
Gorluxor’s Tower

  • The Filthy Chest in Gorluxor’s Tower now drops new mount patterns
  • Hou’lood the Bitter is now immune to control effects
  • After turning in the Gorluxor’s Tower quest, the player is granted a permanent pass to the raid instance instead of a key. Once this feature is unlocked, the key becomes obsolete and can be dropped
  • Nerfed Kazul the Astral Watcher
  • Adjusted the damage from abilities on the last boss
  • During the Kazul the Astral Watcher encounter, Tainted Gargoyle engages in combat after a short delay instead of attacking at once

 
Gipat

  • Decreased the number of items required to complete the “Ghostly Loot” quest
  • Ethereal Toads and Cursed Wolves killed with a single blow are now counted towards the “A Transparent Request” quest
  • Fixed a bug where players could complete the “Popular goods” quest with no Birch Sandals in their bag
  • Fixed a bug where the “Restless Spirits” quest would not be failed when a required item was removed from the bag

 
Defiled Ruins

  • Increased the attack speed of Vur’tazz the Ravager
  • Demonic Chest now disappears immediately after use
  • Fixed a bug that prevented players from completing the “A Deal” quest
  • Fixed a bug with the stele during the “The End of the Path” quest

 
June Catacombs

  • June Shield now lasts 10 seconds. Players are no longer allowed to attack while this effect is active
  • Increased the chance of Maakh to spawn
  • Increased the cooldown and effectiveness of some items
  • All boxes now have a limited duration
  • Boxes in the first circle now spawn every 20 minutes. Players receive notifications when a box is opened or when 4 more boxes have spawned

 
Astral Confrontation

  • Players can no longer capture checkpoints while under the effects of Mana Shield, Hero’s Leap, Hero’s Veil, Energy Shield, Lingering Immortality, Holy Shield, or Vanish
  • Fixed a bug where a warden’s pet’s body would disappear when killed by a turret
  • Fixed a bug which caused some guilds come extra reward after the capture of empty islands
  • Fixed a bug where the progress bar would not always display
  • Fixed a bug that made auction lists unavailable

 
Kirah

  • Dropping the bottle will no longer fail the “The Ship of Time” quest
  • Increased the number of League Sentinels and Imperial Foremen
  • Artifacts of the Odds appearing during the Time Storm are now opened slower
  • Elementals of the Odds no longer despawn after Time Storm if they are engaged in combat
  • Players no longer have to dismount when they interact with certain objects
  • Vlad will now attack players sooner
  • Change the icon for the Sign of Superiority
  • Decreased the respawn time of Crocosaurs
  • Decreased the respawn time of the Archdemon
  • Decreased the respawn time of Savage Vultures
  • Fixed a bug where some monsters were marked as demons instead of humanoids
  • Fixed a bug where the Astral Assassin would despawn during combat
  • Fixed a bug where players would receive too many druses after using the ritual knife

 
Isle of Revelation

  • Decreased the duration of the effect from Swamp Hydra Blood by 50%
  • Increased the rate of using the Analyzer successfully and reduced the cooldown of the Advanced Paralyzer
  • Cooldown of Tough Gar Blood is now 20 seconds
  • Amulets required for the “Researching Draconids” quest now stack to 10
  • Added a portal at Rusty Marsh
  • Players are no longer able to mount up in the Citadel Sanctuary
  • Fixed a bug where monsters would become stuck in the terrain in the Cave of Tka-Rik
  • Two new trials have been added to the Cave of Tka-Rik:
  • Creeping Doom – During this trial, monsters will crawl slowly towards the player from all directions. They will explode if they reach the player. The goal is not to let them get close
  • Carnage – During this trial, multiple Demon Scavengers spawn. Each time a Demon Scavenger is killed you gain a stacking Smell of Death effect. At 10 stacks, a Demon Scavenger gains a Call for Help effect. If you don’t kill it within a certain period of time a Demon Protector spawns. Killing the Demon Protector completes the trial, but if you choose to continue killing Demon Scavengers within the given time, a stronger protector will appear as you receive 20 or 30 stacks. Stronger Protectors have better chances to drop Demonic Souls

 
Twilight Isle

  • Increased the damage from cannons during the “Twilight Isle Cannons” quest
  • Killing Andrey Zlobin now only drops the item required for his quest
  • ” Thinking with Portals “, “Live Bait”, and “Time to Strike” quests are now marked as required to complete a World Mystery

 
Kingdom of Nature

  • This location is no longer accessible to players below level 7
  • Increased the level of Watchful Treants to 45
  • Players are no longer allowed to fight near factions’ graveyards
  • Players can no longer access this location by teleporting from Astral Ships

 
 
Astral
 
General

  • Quests for ship construction have been changed. Construction now takes 33 days and requires no licenses. However, if a player provides the licenses, construction time can be decreased to 3 days
  • Players can now loot Special Coins from any monster in the Astral
  • Players can now loot ship equipment from Octulhus and Astral Sentinels
  • Adjusted some modifiers for the third Astral layer
  • All group members now receive prestige for killing bosses in Gorluxor’s Tower and in the Astral
  • Sectors in the Astrolabe menu are now grouped by their Astral layer
  • A maximum of 3 Astral Vortexes may now spawn in a single hub
  • Ships no longer receive damage from Astral demons after docking at an allod
  • Chests now decrease ship’s speed less. With 20 chests, speed is decreased by 50%
  • Astral demons will now try to outflank a ship instead of staying behind it
  • Increased the damage inflicted by demons’ basic melee attacks
  • Adjusted the health, damage, abilities, and density of some Astral monsters
  • Increased the density of Astral monsters by about 20%
  • Attacks of Astral demons now can decrease ship movement speed. Killing the attacking demons will remove this effect
  • Added four new types of Astral demons, three of them can only be encountered in the third layer
  • Added new bosses on Fireheart Isle, Hikut Isle, Abandoned Pyramid, Glitterlake Isle, Lab Nine, and Goblin Republic
  • Changed the layout of some allods
  • Bloodclaw Isle: Velav the Deceptive now drops gold
  • Bloodclaw Isle: Vseslav the Deceptive’s Serious Bleeding effect now stacks up to three
  • The Crucible: Tep Controller is now immune to control effects
  • Goblin Republic: Adjusted the abilities of monsters
  • Goblin Republic: Decreased the damage of Urub the Enlightened’s Meteor
  • Goblin Republic: Decreased the health of Urub’s Goblin Revolutionaries
  • Isle of Corruption: Decreased the damage from the Black Hole ability on the final boss
  • Isle of the Damned: Lakazam the Envious now drops gold
  • Isle of the Damned: Snask is now immune to control effects
  • Isle of the Lost: Elemental explosions now inflict extra damage
  • Zavert Isle: Increased the time before Icy Bomb explodes during the Spectral Great Dragon fight
  • Zavert Isle: Frigid Aura effect is removed when the boss dies
  • Fixed a bug that prevented players from receiving bonuses from opening chests
  • Fixed a bug that allowed allied players to use chests on someone else’s ship
  • Fixed a bug where incorrect information on the ship’s energy was displayed when it was docked with an overheated reactor

 
Devices

  • A ship can now carry up to 100 Astral Emanations. Every time a ship is summoned at the Hangar, it receives 100 Astral Emanations. Players now receive more Astral Emanations from defeating Astral demons
  • A new device, Astral Trap, has been introduced. It collects Astral Emanations from defeated astral demons. Looted chests are now stored at the slots around the trap
  • Added three new functions to the visor: Energy Discharge which deals a percentage of health to a target demon, Energy Outbreak which deals area-of-effect damage, and Local Jump which teleports the ship away from a target
  • When a summoner uses ship equipment, their pet control bar will be hidden
  • Improved the visibility from the lower deck
  • Revised the stats of artilleries
  • If a ship is overloaded, it will be displayed by the color of the speedometer
  • A ship will continue moving at the set speed when passing through an Astral Vortex
  • A ship can no longer be unsummoned if there are enemies onboard
  • Players can no longer start a daily quest to decrease repair time if their ship is fully repaired
  • Revised motor stats. Energy consumption and acceleration stats now depend on the rarity of the motor. Increased the strength and speed of the majority of motors
  • Revised the scanner’s Misalignment ability
  • Repair goblins, sick bays, and hulls now have zero weight. Weight of other devices now depends on their rarity and effectiveness
  • Boost mode is available for motors again. Boost now consumes 50% more energy and increases ship’s speed by 25%
  • Sabotage Shot not only immobilizes target for 10 seconds, but also has a chance to disable a damaged device for 90 seconds, depending on its state
  • After departing from an Astral allod, a ship becomes invisible to Astral demons for 15 seconds
  • Ship upgrade interface now displays weight of all available devices and the ratio of the total weight to the motor’s strength
  • You can now preview how a new device looks before installing it
  • Increased the weight of the Customized Motor

 
 
Professions
 
General

  • Added an error message when trying to use a tool that requires higher skill level

 
Alchemy

  • Crafting Sparkling Powder no longer results in Greater Wiseman’s Potion
  • Effects from alchemy potions will fade upon death unless protected by Holy Charms

 
Disassembling

  • Fixed a bug that caused players to receive Soiled Robes after talking to an NPC

 
 
Item Shop
 

  • The highest level player on each account will receive a Box of Gem Shards. A Box of Gem Shards has a limited number of charges, each charge will generate a certain amount of Gem Shards. The total amount of Gem Shards is guaranteed to be no less than the selling price of the box, although it can produce up to 10,000 Gem Shards if used during a special Gem Shard event.
  • Added new Item Shop items – Carnival Masks, Box of Gem Shards
  • Quality of the Sinister Lion mount has been changed to Epic


admin

Patch 2.0.04.65

Thursday, September 15 2011 - 3:03 PM
by admin

General
 

  • Added additional text modifications