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Posts Tagged ‘patch notes’

admin

Patch 2.0.04.53.1

Wednesday, August 17 2011 - 9:20 AM
by admin

General
 

  • Added additional text modifications

 



admin

Patch 2.0.04.53

Wednesday, July 27 2011 - 10:21 AM
by admin

World
 
General

  • Fixed a bug with the availability of portals and Portal Keepers in various low level zones

 
Novograd

  • Fixed a bug with the availability of the quest “The Martyrs’ Blessings”
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Small Sack of Mount Feed which contains 10 portions of Mount Feed

 
Nezebgrad

  • Fixed a bug with the availability of the quest “The Martyrs’ Blessings”
  • Removed Angelika Berezkina
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Small Sack of Mount Feed which contains 10 portions of Mount Feed

 



shockpix

Patch 2.0.04.49

Friday, July 01 2011 - 6:01 PM
by shockpix

Patch 2.0.04
 
General
 

  • Twilight Isle, a new zone for high level players, has been introduced. Twilight Isle is one of the most gruesome and dangerous locations in the Misty Lands. A group of cultists has turned the whole allod into a huge Astral ship. Chains hanging from its edges are used as harnesses for powerful demons
  • The Cave of Tka-Rik, a new area for high level players, has been introduced
  • Players who are level 46 and higher can now speak with Veronika Gipitskaya on the Isle of Revelation to go through a reincarnation ritual and become a progenitor, allowing them to create one alternate character of another archetype called an incarnation that has special characteristics
    • An incarnation can be made by talking to a Reincarnation Master in Novograd or Nezebgrad
    • A player can switch between the progenitor and the reincarnation by talking to a Reincarnation Master in Novograd or Nezebgrad
    • The incarnation starts at level 5 and does not have to complete the beginning instance
    • The progenitor and the incarnation share all of their mounts, all of the items in the Item Shop tab of their bag, all of the bonuses from items that come from Radiant Strongboxes, their bag size, their deposit box size, their runes, the duration remaining on their patron’s blessing, their gold, some of the items in their Currency tab, and their Astral ships
    • Until level 45, when the incarnation is able to gain experience its damage dealt and healing done is decreased by 33% and it loses 10% of its experience earned for its current level when it dies. These penalties can be removed along with the incarnation’s ability to gain experience by talking to the Reincarnation Master
    • Until level 45, incarnations cannot use the abilities of Dreadnaughts
    • The incarnation can gain one of two specified abilities from the progenitor’s archetype, and the progenitor can gain one of two specified abilities from the incarnation’s archetype when the incarnation reaches level 45
  • Added Lucky Moments which appear at random and grant a special bonus effect to an entire server for 1 day or 1 hour. The special bonus effects can increase:
    • The amount of treasure chests received from monsters in the Astral
    • The amount of prestige earned
    • The amount of gold and poor items received from normal monsters
    • The amount of Combat Glory earned
    • The amount of experience earned from killing monsters
    • The amount of loot table items received from powerful monsters
    • The amount of experience earned from completing quests
    • The amount of quest items received from normal monsters
    • The amount of gold received from completing quests
    • The amount of reputation earned
    • The chance for random uncommon, rare, and epic items to drop from normal monsters
  • Mounts can now be used at level 4
  • Changed the effects of object highlighting so that the interactive objects now flash
  • Added a button on the left tool bar that can be used to access the Guild window
  • Fixed a bug where whispers were not displayed in the Allies tab
  • Fixed a bug where not all types of messages were displayed in the General tab
  • Added additional objects to existing environments
  • Added new icons for various items and spells
  • Optimized client-server interactions
  • Fixed some bugs that were causing the client to crash
  • Fixed a bug that was causing the loading screen to freeze at 92%
  • Fixed a bug where the mini map would appear on top of the Calendar
  • Added the ability to plan out how talent points or rubies will be spent before learning them
  • Fixed a bug where some spells’ and abilities’ descriptions would not update correctly
  • Added the option to turn sticky targeting on or off that can allow players to deselect their current target by clicking on something that is not the target
  • Fixed a bug where selecting party members by using the F2 to F6 keys wasn’t working properly
  • Added the ability to customize the quest tracker’s height
  • Fixed a bug where items that were located behind the quest tracker could not be selected
  • Fixed a bug that prevented some user addons from working properly
  • Fixed a bug where NPCs in Purgatory would occasionally disappear
  • Reduced the amount of gold required to refine items by 50%
  • Fixed a bug where class trainers were selling rubies for more gold than intended
  • Mailed gold to all players who bought rubies for more gold than intended
  • Fixed a bug where players could not use potions while affected by the Draconic Aspect effect
  • Increased the stats of draconic relics
  • Pants, shoes, bracers, belts, necklaces, and capes no longer increase Stamina and Endurance and now increase Agility
  • Helms, shoulderpads, chestpieces, gloves, weapons, off-hands, earrings, shirts, rings, and trinkets no longer increase Agility and now increase Stamina and Endurance
  • Changed the sell price of various poor items
  • The Rune of Enduring Strength now increases all stats by 20
  • Added training dummies to various locations that allow players to practice their attacks
  • Players can now teleport between faction specific portals and neutral portals
  • Bundles of Astral Megaphones that are obtained from Chests of the Recruit now bind when picked up
  • Added the Master Looter loot distribution option

 
 
Classes
 
General

  • Increased the cast time of Aura of Potency and Aura of Ferocity to 3 seconds
  • Changed the attack speed of paired maces and axes

 
Healer

  • Martyr’s Protection and Holy Shield can now remove the movement impairing effect inflicted by Binding Light
  • The cast time of Purification is now 1.5 seconds at all ranks
  • The cooldown duration of Purification is now 10/5/0 seconds
  • Healers can no longer use melee abilities while affected by the Holy Shield effect
  • The duration of the Holy Shield effect is now 5/7/10 seconds
  • Fixed a bug where Holy Shield did not prevent damage from some summoner and psionicist spells
  • Fixed a bug where Hold in Contempt did not prevent the use of some psionicist spells
  • Fixed a bug where Light’s Reach did not work when using one-handed spears
  • Improved the audio of some healer spells

 
Mage

  • When Sanctuary is used on a far Astral allod it will now teleport players to their Astral ship instead of their faction’s capital
  • Fixed a bug where Thunderbolt applied 2 stacks of the Superconductivity effect
  • Fixed a bug where Elemental Shield did not absorb damage from some psionicist spells
  • Fixed a bug with Arcane Mastery

 
Paladin

  • The Mental Weariness effect now makes the target immune to the Light Infusion and Light Immersion effects
  • Strike of Justice can now be interrupted by control effects
  • Vengeance now increases the paladin’s damage dealt for 20 seconds or for the next 10 spells when a party member dies
  • Fixed a bug where the magic power on wands was not working correctly

 
Psionicist

  • The Mental Fatigue effect now only decreases the cast time of Hypnosis
  • The Mental Fatigue effect now stacks up to 5 times
  • Fixed a bug where the Will Suppression and Mental Link effects did not disappear when a psionicist ran out of mana or logged out
  • Convenient Confusion now affects the Spectral Assassin
  • Mental Suppression now increases the radius of Mental Pulse and Telekinetic Pull and increases the duration of the stun effects inflicted by Mental Pulse and Telekinetic Pull
  • Will Suppression no longer prevents the target from using abilities
  • Taking damage now decreases the duration of the Temporal Acceleration effect by 3 seconds
  • Pain Transfer and Pain Shift now inflict damage before inflicting the psionicist with the Mental Overload effect
  • Mental Cleansing now heals the target before inflicting the psionicist with the Mental Overload effect
  • Fixed a bug where Clone Mastery did not correctly decrease the damage taken by the Spectral Assassin
  • Fixed a bug with Mental Calm when the target was affected by the Aura of Potency effect

 
Scout

  • Incendiary Arrow, Tesla Arrow, and Tranquilizing Arrow can no longer be used when a scout’s quiver is full
  • Escape Artist can now remove the Hunter’s Focus effect
  • Fixed a bug where Lunge and Thrust did not share a cooldown duration
  • Fixed a bug with the calculation of the cooldown durations of Steady Shot and Double Shot
  • Increased the duration of the Vanish effect to 10 seconds
  • Fixed a bug where Master of Paired Weapons did not affect paired maces
  • The Jagged Wounds effect now stacks up to 5 times
  • Fixed a bug where Caltrops did not disappear when a scout logged out
  • Fixed a bug where Caltrops did not deal the correct amount of damage

 
Summoner

  • Reset all rubies
  • Fixed a bug where Summoning Mastery did not increase the healing done by Potent Blood, Dark Renewal, and Demonic Curse to a summoner’s minions
  • Accelerated Metabolism now causes Siphoning Fever to inflict periodic damage
  • Changed the location of Accelerated Metabolism in the Acid Bolt talent grid
  • Added the Swift Massacre ability which decreases the cast time and mana cost of Acid Bolt
  • Added the Cold Blooded ability which increases the summoner’s Wisdom
  • Added the Poisoned Blood ability which increases the critical strike chance of Putrefy, Decay, and Neurotoxin
  • Fixed a bug where Siphoning Fever generated drops of blood after the summoner had died

 
Warden

  • Added the Lightning Link ability which causes Rip and Shred to inflict the Lightning Link effect to targets that are affected by the Searing Pain effect. The Lightning Link effect increases the chance for a player’s next Lightning Strike or Lightning Flash to knock the target down
  • Decreased the damage dealt by Lightning Strike by 10%
  • Fixed a bug where Clout did not inflict the Predatory Urge effect
  • Fixed a bug with Bear’s Blow when the target was affected by the Open Wound effect and the Exposed Weakness effect

 
Warrior

  • Decreased the damage dealt by Jagged Slice

  • Charge can no longer be used when a warrior is affected by movement impairing effects
  • Charge can now be interrupted by control effects
  • Fixed a bug where Flawless Blow did not inflict a bleed effect

 
 
World
 
General

  • Changed the quest rewards so that they are useful to a wider range of classes

 
Evermeet Isle

  • Fixed a bug with the quest “Returning Home”
  • The quest “The Power of the Martyrs” now rewards players with Drops of Myrrh

 
Novograd

  • Added a new quest that can reward players with a unique costume
  • Increased the level of the guards to 47
  • Moved the Goblin Banker
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Medium Sack of Mount Feed

 
Lightwood

  • Increased the size of the Arena

 
Oreshek Fortress

  • Icy Needle used by Mutinous Wizards now inflicts a movement impairing effect
  • Fixed a bug with the spells used by Timur Kruchinin in the heroic version and the Astral version

 
Siveria

  • The quest “Unearthed Treasure” now rewards players with an Iron Chest
  • The quest “Growing Power” now rewards players with seven Incense

 
Castle Blight

  • Modified the mechanics of all monsters that are not bosses

 
Darkblood Citadel

  • Fixed a bug where Armando de Doucer would sometimes recover all of his health
  • Reduced the difficulty of Armando de Doucer in the heroic version and the Astral version
  • Fixed a bug with the visualization of the flying spheres

 
Nezebgrad

  • Increased the size of the Arena
  • The quest “The Ritual in the City” now rewards players with Drops of Myrrh
  • Added a new quest that can reward players with a unique costume
  • Increased the level of the guards to 47
  • Moved the Goblin Banker
  • The quest “Regular Customers” now rewards players with 1 Incense and 1 Medium Sack of Mount Feed

 
XAES

  • Modified the mechanics of Ugy the Dull and Igy the Dim

 
ZIT Headquarters

  • The quest “The Battle with the Demon” now rewards players with seven Incense

 
Tensess Temple

  • Martyr’s Protection can now remove the Searing Light effect
  • Martyr’s Protection can now remove the Blizzard effect

 
Eljune

  • Fixed a bug where some quest items did not disappear when quests were turned in to Plu the Tightwad
  • Fixed a bug with the quest “Bet on the Gar”

 
Yazes Shard

  • The Arena of Death now opens at 5:00 PM PST, 7:00 PM PST, and 9:00 PM PST
  • Change the way that players teleport to the Arena of Death
  • Increased the level of the Shadowy Curators to 45
  • When a player captures a rare treasure chest, all players in their party now receive 30 Drops of Amalgam
  • When a player captures an epic treasure chest, all players in their party now receive 60 Drops of Amalgam
  • When a player captures a legendary treasure chest, all players in their party now receive 120 Drops of Amalgam
  • When a player captures a rare treasure chest, they now receive 1 stack of the Exhausting Greed effect which decreases their Stamina
  • When a player captures an epic treasure chest or a legendary treasure chest, all players in their party now receive 1 stack of the Exhausting Greed effect which decreases their Stamina
  • The Astral Plankton effect is now removed when a player exits the game
  • The Nightstrike Talisman and the Talisman of the Sacred Lore can no longer be used in the Arena of Death

 
Gorluxor’s Tower

  • Mana Shield can no longer remove the Astral Downpour effect
  • Increased the drop rate of relics from Nogrom, War’kaz the Mindreaver, and Zalmar the Twisted
  • All of Kazul the Astral Watcher’s phases now last 30 seconds

 
Gipat

  • Players no longer take damage when they teleport to Gipat with a Mystical Stone
  • Players can now receive the Phantasmal Essence effect while they have the quest “Conversations with Ghosts” by talking to Evgenya Radova
  • Decreased the range of the item needed for the quest “Restless Spirits”
  • Fixed a bug where players could not receive the item needed for the quest “Peace to the World!” if their inventory was full
  • Increased the amount of experience gained for killing Sihal the Blighted
  • Fixed a bug with the quest “A Test of Cunning” which would occur when a player had a pet or was mounted

 
June Catacombs

  • June Wings now bind when equipped
  • The damage dealt by the Gift of the Raider effect is now modified by Intelligence for magical damage dealers and by Strength for physical damage dealers
  • Increased the damage dealt by Electrical Charge used by Vigilant June Golems
  • Aurakh no longer teleports to the target with the highest threat level and now teleports to a random target
  • Fixed a bug where a party would be locked in a room if a player disconnected while fighting the final boss
  • Fixed a bug where the minimum required level to enter the June Catacombs was displayed incorrectly

 
Melting Isle

  • Chests in Melting Isle now spawn between 4:00 PM PST and 12:00 AM PST
  • Players now receive the Freezing Cold effect for 2 hours and 30 minutes when they reach Melting Isle
    • When a player opens a chest, the duration of the Freezing Cold effect is decreased by 10 minutes for all players in their party
    • When a player dies, the duration of the Freezing Cold effect is decreased by 3 minutes
    • When the Freezing Cold effect fades the player is not allowed to return to Melting Isle until the next day
  • When a player opens a small chest, all players in their party now receive 1 Drop of Amalgam
  • When a player opens a large chest, all players in their party now receive 3 Drops of Amalgam
  • Changed the drop rates of various items

 
Astral Confrontation

  • Added four more Isles of Confrontation
  • Martyr’s Protection can now remove the Eternal Frost effect
  • Fixed a bug where players did not receive amalgam from the Astral Confrontation
  • Fixed a bug where the checkpoint status window would not appear

 
Kirah

  • Whirlwinds now decrease a player’s movement speed
  • Players can now teleport to their faction’s camp from the Whirlpool of Time
  • Martyr’s Protection and Battle Frenzy can now remove the Demonic Fear effect inflicted by Astral Assassins
  • Demonic Assassins and Ethereal Assassins are no longer immune to movement impairing effects
  • The Knowledge Extractor can now only be used when the target’s health is below 20%
  • Players will now fail the quest “Standard of Summoning” when they log out before the quest is completed
  • Players will now fail the quest “Battle Standard of Death” when they log out before the quest is completed
  • Changed the quest “The Dragon’s Heart” so that all group members now get credit when the first two objectives are completed
  • Changed the quests “Cleansing the Allod”, “The Monstrosities”, and “The Foul Ones” so that all group members get credit when the monsters are killed
  • Players can no longer loot the items needed for the quest “Deadly Psychology” quest after the quest is completed
  • Added additional spawn locations for crocosaurs
  • The quest “The Dust of the Past” is now marked as a raid quest
  • Increased the number of items needed for some of the Warden of the Past’s collection quests
  • Increased the drop rate of the items needed for some of the Warden of the Past’s collection quests
  • Potions that increase a player’s movement speed can no longer be used by participants in the Desert Race
  • Players will no longer fail the quest “The Ship of Time” when they use the Empty Bottle
  • Fixed a bug where players would occasionally die when passing over the canyon near Dragon Ridge
  • Players are no longer automatically flagged for PvP when they enter the Astral Cemetery or Forlorn Isle

 
Isle of Revelation

  • The quest “A Cold-Blooded Decision” is now marked as a group quest
  • Added map markers for the quest “Live Now!”
  • Added map markers for the quest “Examining the Wormfaces”
  • Players will now fail the quest “Examining the Wormfaces” when the Wormface Protoplasm is discarded
  • An error message will now appear when a player attempts to trade June Charms for Wormface Protoplasm and their inventory is full
  • Fixed a bug where the Draconid Signal Horn was removed when the quest “Side by Side” was completed
  • Holy Shield can no longer remove the BLUH! effect from drinking Bog Hydra Blood
  • Fixed a bug where monsters would evade players that were standing on objects

 
Kingdom of Nature

  • League players can no longer collect Toad Mucus

 
 
Astral
 

  • Added new wormholes leading to the Third Astral Layer
  • Redesigned parts of the Astral and ship interface. It should now be easier and more intuitive to navigate the ship to a location manually. Ships must now fly through an Astral Vortex on the border of their hub to teleport to the adjacent hub. Each Astral Vortex leads to a particular hub and is color-coded
  • Added multiple new Astral demons
  • Astral demons now patrol certain areas instead of wandering randomly
  • Increased the drop rate of Helm Crystals in the Second Astral Layer
  • Changed the drop rates of various items
  • The Ship Driver’s Licenses that are needed for the quests “Knowledge of the Astral” and “Information About the Astral” will now be removed when the quests are completed
  • Keys to Astral Layers can no longer be sold to vendors
  • Added a confirmation message to actions that would make another player unable to loot Astral treasure chests
  • Fixed a bug where Teleport Charges were consumed at inappropriate times
  • Fixed a bug where the shields were not correctly restored while an Astral ship was in the Astral hangar
  • Unsummoning an Astral ship will now cause all players that are on board to be teleported to the entrance of the Astral hangar

 
Devices

  • Changed the stats of goblin engineers
  • Players can now use a destroyed motor, although its maximum speed will be reduced dramatically and it will shut down periodically
  • Increased the speed of all motors by 60%
  • Fixed a bug with the energy consumption of Experimental Stream-Lined Motors
  • Fixed a bug where players could interact with the motor while they were in the engine room
  • Players can now use a destroyed helm, but the turning speed will be reduced and it will become jammed periodically
  • Reduced the amount of energy consumed by the helm when a ship turns while moving quickly
  • Added the Ethereal Veil ability to the scanner which makes the ship invisible to Astral demons and disables all cannons and artillery for 45 seconds
  • Added the Trace Route ability to the scanner which reveals the quickest path to the object detected on the scanner
  • Increased the regeneration rate of Pulsating Astral Shields and Shimmering Astral Shields
  • Increased the strength of Pulsating Astral Shields
  • Increased the power and strength of all reactors
  • Increased the rate at which Compact Reactors cool down
  • Reduced the weight of cannons
  • Changed the damage dealt by cannons and artillery
  • Fixed a bug that prevented a ship from being summoned after its hull was upgraded
  • Fixed a bug where the quest “Upgrading Hulls” was a daily
  • Fixed a bug that prevented players from constructing a ship with an Imperial Shipbuilder’s License

 
Allods

  • Added new bosses to Zavert Isle
  • Added a new boss to Bloodclaw Isle
  • Fixed a bug with the respawn rate of Agitated Wolves on Bloodclaw Isle
  • The monsters summoned by Nomarkh Ibi at the Abandoned Pyramid no longer cast spells that inflict periodic damage
  • Reduced the amount of time it takes to depart from the Goblin Republic

 
 
Professions
 

  • Removed all stats from poor items that are crafted

 
Alchemy

  • Alchemists now need to turn in the following items for the quest “Help for the Imperial Crafters’ Guild”:

    • Level 10+: 5 Minor Elemental Resistance Potions
    • Level 20+: 10 Lesser Bodyguard’s Potions
    • Level 30+: 10 Refined Poisonous Grenades
    • Level 40+: 20 Greater Armor Potions

 
Blacksmithing

  • Blacksmiths now need to turn in the following items for the quest “Help for the Imperial Crafters’ Guild”:

    • Level 20+: 5 Helmets of Ordinary Spiked Metal

 
Item Shop
 

  • Added new Item Shop items – Tome of Knowledge, Tome of Honor, Tome of Charm, Elegant Elven Underwear, Festive Gibberling Underwear, Romantic Underwear, Traditional Orcish Underwear, Advanced Arisen Underwear, Traditional Gibberling Hat, Ceremonial Gibberling Hat, Traditional Gibberling Outfit, Ceremonial Gibberling Outfit
  • Permanently removed Scrolls of Knowledge, Greater Scrolls of Knowledge, Greater Scrolls of Enlightenment, Small Deposit Boxes, Medium Deposit Boxes, and Large Deposit Boxes from the Item Shop
  • Tokens of the Explorer can now also be used to upgrade the size of a deposit box

 



shockpix

Patch 2.0.02.95

Wednesday, June 22 2011 - 9:28 AM
by shockpix

General
 

  • Fixed a bug with replying to whispers
  • Fixed a bug that caused excessive server lag

 



admin

Patch 2.0.02.89

Tuesday, June 07 2011 - 4:27 PM
by admin

General
 

  • Fixed a bug with the marriage system
  • Added additional text modifications

 
 
Astral
 
General

  • Fixed a bug where players could open more Astral treasure chests than intended

 



shockpix

Patch 2.0.02.77

Wednesday, May 11 2011 - 4:06 AM
by shockpix

World
 
Evermeet Isle

  • Fixed a bug with the quest “The Benefactor’s Shelter”

 



shockpix

Patch 2.0.02.67

Tuesday, April 26 2011 - 4:04 AM
by shockpix


 
General
 

  • Kirah and the Isle of Revelation, two new zones for high level players, have been introduced
  • The level cap for players has been increased to 47
  • Introduced a new set of equipment slots that can only be filled with relics. Relics are items that are more powerful than normal items and can only be found in raids. The effects of the relics will only be active while a player is affected by the Draconic Aspect effect
  • Players can now view the contents of another player’s relic slots with Piercing Gaze rank 3 if the player is the same faction, and Piercing Gaze rank 6 if the player is the opposite faction
  • Added a release event to celebrate the official release of Allods Online. All monsters have a chance to drop special coins and new merchants in each faction’s capital will trade special prizes for these coins. Added a special dance that can be used by typing /sdance
  • Added a marriage system. Players can get married if they are the same faction, level 15, and have a Pair of Wedding Rings, a Wedding Outfit, and a Wedding Accessory which can be obtained from the Item Shop. Married players will have access to special marriage spells which can only be cast on their spouse
  • Added new versions of all heroic dungeons for level 45 players
  • Final bosses in heroic dungeons for level 40 players no longer grant Prestige
  • Runes are now inserted into a new Patronage Bonuses window. Players can now equip 2 runes at level 1, 4 runes at level 10, and 6 runes at level 20. Engraving Kits, Rune Removal Seals, and Rune Removal Picks are no longer required to add or remove runes
  • Automatically removed all of the runes in all players’ equipment and deposited them in players’ bags. If there is not enough space in a player’s bag the runes will be sent to a player’s bank, and if there is not enough room in a player’s bank the runes will be mailed to the player with the in-game mail system
  • Casting a patronage spell now applies the Patron’s Blessing effect for 45 seconds, dealing a killing blow to another player now applies the Patron’s Blessing effect for 60 seconds, and resurrecting, logging in, or using Incense now applies the Patron’s Blessing effect for 5 minutes. The Patron’s Blessing effect can be removed by typing /shine
  • Martyr’s Salvation now increases a player’s mana regeneration rate when used in combat
  • Effects that changed the cast time of spells no longer affect Martyr’s Salvation
  • Fixed a bug where rotating the camera interrupted a player that was casting Martyr’s Salvation
  • Players no longer need to activate their patron’s blessing to receive a stat bonus, a damage bonus, a healing bonus, the effects of any equipped runes, or access to Martyr’s Salvation
  • Increased the maximum health of some monsters by 33%
  • Some monsters are no longer hostile
  • Changed the damage dealt by monsters in various dungeons based upon the size of their group
  • Fixed a bug where the final boss in a dungeon would be inaccessible if a party member died and was resurrected without going through Purgatory
  • Monsters will now apply a movement impairing effect instead of a knock down effect to a player when they attack a player from behind
  • The chance to be inflicted with a knock down effect and the duration of a knock down effect is now based on a player’s Willpower and Conviction
  • Added color patterns that can be used to change a mount’s appearance
  • Added audio to the Fiery Wolf and the June Dreadnaught
  • Fixed a bug that caused mounts to glide instead of run
  • Fixed a bug where Esc did not close the Stable window
  • Fixed a bug that caused a mount’s hunger and health to display incorrectly
  • Cloaks are now hidden when mounted
  • Added a mini map. The default hotkey is “Shift+M”
  • Quest names are now colored differently to reflect their difficulty relative to a player’s current level
  • Fixed a bug which caused the quest log’s size to change
  • Added the option to turn voice emotes on or off
  • Added the option to set the distance at which party members’ and raid members’ portraits turn gray
  • NPCs and interactive objects are now highlighted when a player mouses over their context action button
  • Added moods that can be displayed next to a player’s name on a friend list
  • Added a message that warns players that they are disbanding a guild or kicking a player from a guild
  • Removed the ability to kick a player a guild from the drop down menu that appears when right-clicking on a player’s character portrait
  • Added information about the last time a player was online to the Members tab of the Guild List tab
  • Added a Save the Guild Information button and a Save the Message of the Day button to the General tab of the Guild List tab
  • Players can no longer access the Social menu until they have completed the beginning instance
  • Added the ability to change the group position of a raid member that is offline
  • Auction house search queries must now be at least 3 characters long
  • Added a drop down menu to the input field of the chat window that allows players to use the mouse to select the channel they wish to type in
  • Added the ability to link items in the chat window by using “Shift+left-click”
  • Fixed a bug with the sending of messages in the chat window when they were preceded by an emote
  • Players are no longer able to use HTML tags in the chat window
  • Increased the cooldown duration on trinkets that can be bought with Combat Glory to 90 seconds
  • Decreased the duration of the effects applied by trinkets that can be bought with Combat Glory to 6 seconds
  • Trinkets that can be bought with Combat Glory now increase a player’s Strength or Intelligence instead of Rage or Wisdom
  • Fixed a bug where the ability to gain extra Combat Glory from the Battle Lust effect stacked
  • Increased the amount of Symbols of Glory that can be stacked in one slot
  • Heals can now be nullified, similar to how wound complexity causes heals to be resisted. In PvE, the percent of healing that is nullified is dependent upon the type of monster that is attacking the player. In PvP, the percent of healing that is nullified is dependent upon the level of the defensive runes of the defending player versus the level of the offensive runes of the attacking player. The percent of healing that is nullified is recalculated when an additional monster or player begins attacking the defending player, similar to how wound complexity is recalculated when an additional monster or player begins attacking the defending player. The percent of healing that is nullified is only reset to 0 when a character’s health reaches 100%, similar to how wound complexity is only reset to 0 when a character’s health reaches 100%
  • Fixed a bug they way heals are calculated when wound complexity is present
  • Messages about legendary items that players have recently looted no longer appear for items that are lower than level 45
  • The Final Confirmation option in the Trade window is now automatically selected
  • Fixed a bug where the Chain of Fate could inflict damage to targets that were not in a player’s line of sight
  • The Blood-Etched Rune now inflicts Astral damage
  • Fixed a bug where the Blood-Etched Rune ignored a target’s Endurance
  • Rebalanced the stats on various items
  • Removed magical resistances from earrings
  • Fixed a bug with the shoulder armor of Kanian females
  • Fixed a bug that prevented players from logging back in after being disconnected
  • Fixed a bug where switching between full screen mode and windowed mode crashed the game client
  • Fixed a bug that prevented players from installing updates when they used Windows 2000
  • Decreased the amount of server lag that occurred when teleporting between different locations
  • Optimized database functionality

 
 
Classes
 
General

  • Reset the talent points and rubies of all classes
  • Added spells that apply positive effects to other party and raid members to all classes
  • Added spells that are upgraded versions of existing abilities to all classes. To unlock them, players must complete a series of quests in Kirah
  • Changed some racial spells

 
Healer

  • Fixed a bug with Blaze of Faith
  • Fixed a bug with Devout Servant
  • Fixed a bug where casting Heavenly Smite did not cancel the Spiritual Focus effect
  • Increased the cast time of the first rank of Holy Blast to 2.5 seconds
  • Increased the damage dealt by the first rank of Holy Blast
  • Purification can now remove the Bee Swarm effect
  • Purification can now remove the Mind Fire effect
  • Purification can now remove the Astral Blight effect
  • Healers can now use one-handed spears and two-handed spears
  • Improved the visualization of Blind Faith

 
Mage

  • Northern Lights, Burning Desire, and Positive Feedback now restore 5% of the player’s maximum mana
  • Purge now consumes 1 Fire Force point and 1 Frost Force point and no longer restores mana
  • Increased the cooldown duration of Wall of Flame to 30/10/5 minutes
  • Wall of Flame now applies an effect which makes the target immune to the Wall of Flame effect for 30 seconds
  • Fixed a bug where the damage dealt by Electric Pulse was not correctly modified by Elemental Shield and Shocking Grasp
  • Fixed a bug where silence effects would not affect Conflagrate, Ice Quake, Flash, and Reflections
  • Fixed a bug where Mana Shield provided immunity to certain effects
  • Some entropy effects are now affected by the player’s Intelligence
  • Removed Clarity

 
Paladin

  • The Strike of Justice effect now lasts for 5/6 /7 seconds
  • The Strike of Justice effect now makes the player immune to movement impairing effects
  • The stun effect inflicted by Strike of Justice now lasts for 2 seconds
  • Players can now cast spells that modify the damage stored in a Holy Barrier while they are affected by stun effects
  • Martyr’s Protection can now remove the Pious Brand effect
  • Fixed a bug where players did not receive damage from Confusion Potions when casting Heavenly Nova, Shadow Protection, and Strike of Justice
  • Fixed a bug with the damage dealt by Condemnation in regards to the number of Mark of the Pariah effects on the target
  • Paladins now use Expertise instead of Perception when the chance to resist Poison damage is calculated

 
Psionicist

  • Psychotic Urges no longer increases the critical strike chance of Choke
  • Significantly increased the damage dealt by Astral Blight
  • Brilliant Aura no longer restores mana to a player’s party
  • A Mental Link now breaks when the player leaves combat
  • Temporal Acceleration now reduces the cooldown duration of Spectral Assassin
  • Ectoplasmatic Form now absorbs the damage dealt by Confusion Potions
  • Increased the cooldown duration of Mind Fire to 1 minute
  • Increased the mana cost of Mind Fire
  • Mind Fire now increases the cooldown duration of the target’s next 3 spells cast by up to 20 seconds and no longer inflicts damage
  • Decreased the healing done by the second and third ranks of Mental Cleansing and increased the healing done by the first rank of Mental Cleansing
  • Mental Cleansing now inflicts 8 stacks of the Mental Overload effect
  • Telekinetic Pull now has a 100% chance to inflict a knock down effect and a chance to inflict a stun effect
  • Increased the cooldown duration of Telepathic Gift to 5 minutes
  • Telepathic Gift now restores 20/35/50% of the target’s maximum mana
  • Telepathic Gift no longer inflicts the Mental Overload effect

 
Scout

  • Intense Flames now increases the damage dealt by Incendiary Arrow by 5/10/15%
  • Violent Lightning now increases the damage dealt by Tesla Arrow by 5/10/15%
  • Tesla Shot now inflicts the Depleted Resources effect when used at a distance of 5 yards or less from the target
  • Increased the range of Caltrops to 8/10/12 yards
  • Increased the duration of the stun effect inflicted by Caltrops
  • Fixed a bug with Ruthless Fighter
  • Fixed a bug with Tranquilizing Arrow
  • Scouts now use Expertise instead of Perception when the chance to resist Poison damage is calculated

 
Summoner

  • Summon Fiend can now be learned in the talent tree
  • Fixed a bug where a summoner’s minion had to be resummoned in order to gain any of the summoner’s effects
  • Hellions and fiends now receive 75% less damage from most area of effect spells
  • Fixed a bug with the behavior of a summoner’s minion in Defensive mode
  • Fixed a bug where multiple summoners could not cast Corrosive Acid, Fear, and Demonic Curse on the same target

 
Warden

  • Increased the damage dealt by Lightning Strike by 45%
  • Increased the damage dealt by Storm by 20%
  • Decreased the duration of the Storm effect to 5/7/9 seconds
  • Reduced the cooldown duration of Bee Swarm to 10 seconds
  • Bee Swarm can now be prepared in advance
  • Fixed a bug where a warden’s pet had to be resummoned in order to gain any of the warden’s effects
  • Fixed a bug where Natural Brewer did not work correctly when creating Refreshing Potions
  • Great Hunt can be used when the global cooldown is active
  • Medley Mastery now increases the duration of the Confusion Potion effect
  • The Nature’s Grip effect now fades after the player logs out
  • Pets now consume energy when they hit the target instead of when they receive a command
  • Increased the cooldown duration of Tiger’s Strike
  • Increased the damage dealt by Tiger’s Strike
  • Heightened Senses now reduces the damage a pet receives from area of effect attacks
  • Enhanced Reflexes now increased a pet’s chance to dodge in addition to its previous effects
  • Static Charge now grants the player immunity to spell casting interruption in addition to its previous effects
  • Increased the damage dealt by Chomp
  • Chomp can now inflict the Open Wound effect
  • Increased the chance to inflict the Searing Pain if the target is affected by the Open Wound effect
  • Pets now inflict increased damage when they inflict the Open Wounds effect if the target is moving
  • Bear’s Blow now requires a target and inflicts more damage if the target is affected by the Open Wound effect or the Exposed Weakness effect
  • Decreased the damage dealt by Bear’s Blow, Boar’s Blow, Wolf’s Blow, and Hawk’s Strike by 15%
  • Coordinated Strikes now increases the damage dealt by Wolf’s Blow by 5%
  • Fixed a bug where Coordinated Strikes would interfere with a pet’s attacks and attacks made with fist weapons
  • Fixed a bug with Acute Pain

 
Warrior

  • Motivating Presence no longer affects a player’s party
  • Fixed a bug where bleed effects could not be inflicted to targets that were inflicted by the Jagged Slice effect
  • The damage dealt by bleed effects is no longer based on the player’s attack speed
  • The cooldown duration of Aimed Shot is now based on the player’s attack speed
  • Decreased the damage dealt by Aimed Shot by 66%
  • Decreased the damage dealt by the first rank of Forceful Kick by 5%
  • Increased the damage dealt by the third rank of Forceful Kick by 10%
  • Martyr’s Protection can now remove the Headbutt effect
  • Warriors now use Expertise instead of Perception when the chance to resist Poison damage is calculated

 
 
World
 
General

  • Changed the quest rewards that are given from quests in lower level zones so that they are useful to a wider range of classes
  • Added new portals and Portal Keepers to various zones
  • Changed all Portal Keepers’ quests so that they can be completed by using in-game gold instead of by killing monsters
  • Changed many anthropologists’ quests so that they can be completed by using in-game gold instead of gathering items
  • Fixed a bug that caused map markers to disappear for various quests

 
Novograd

  • Afanasy Nikitov now tells players about different allods
  • Increased the level of Aidenus
  • Fixed the quest “A Pledge of Fervor” so that Marks of Diligence no longer disappear when the quest is abandoned

 
Oreshek Fortress

  • Decreased the damage dealt by the Runaway Troll in the normal version
  • Decreased the frequency with which Timur Kruchinin uses Saboteur’s Bomb
  • Increased the amount of experience gained when killing Timur Kruchinin in the normal version
  • Increased the damage dealt by Timur Kruchinin’s Saboteur’s Bomb

 
Castle Blight

  • Increased the level of Dakkar de Desirae
  • Increased the damage dealt by the Ghost of the White Knight

 
Tenebra

  • Increased the respawn rate of the item needed for the quest “ Tasty Mushrooms”

 
Nezebgrad

  • Feodor Konshin now tell players about different allods
  • Increased the level of Yasker
  • Fixed the quest “A Pledge of Fervor” so that Marks of Diligence no longer disappear when the quest is abandoned

 
XAES

  • Fixed a bug where Ugy the Dull and Igy the Dim would occasionally not drop items

 
Laguna Boil

  • Fixed a bug where players could not enter the normal version
  • Martyr’s Protection can now remove the Frosty Grave effect

 
Lab Thirteen

  • Monsters in the normal version are now level 23

 
Dream Factory

  • Changed the quest “Psychic Attacks” so that all group members do not get credit when the Agitated Gibberlings are killed

 
Asee-Teph

  • Improved the map
  • Players that are below level 29 can now teleport between Sites of Power that are controlled by their faction
  • Increased the range of Emblems of Justice to 45 yards
  • Lowered the level requirement for the quests “Contacting Your Patron” and “Communing with the Martyrs”
  • Lowered the level requirements for the quests “A Potent Cleanser” and “Creating the Essence”
  • Pulsing Will-o’-the-Wisps are now immune to control effects
  • Fixed a bug where players disconnected when they entered the Isle of the Dead
  • Holy Shield can no longer remove the Empathetic Contact effect

 
Tensess Temple

  • Monsters in the normal version are now level 34 to level 35
  • Fixed a bug where Voisvet Belov and Loyal Worshippers would not appear if players logged off in the dungeon

 
Eljune

  • Decreased the difficulty of the quest “Yasker’s Emissary”
  • Decreased the difficulty of the quest “Meeting the Seers”
  • Changed the monsters for the quest “The Eljune Bazaar Portal” from Wretched Demon Scouts to Tainted Will-o’-the-Wisps

 
Dragon Ring

  • Decreased the difficulty of Jarrkath the Fiery

 
Yazes Shard

  • Rebalanced the Arena of Death for level 45 players
  • Amalgam can now drop from the chests in the Arena of Death

 
Gorluxor’s Tower

  • Rebalanced Gorluxor’s Tower for level 45 players
  • Rebalanced the World Mysteries “Strange Cultists” and “The Demonic Threat” for level 45 players. Players who have completed these World Mysteries at level 40 will be able to complete them again, but they will not receive rewards a second time
  • Fixed a bug where wardens’ pets and summoners’ minions would disappear when fighting Sarn
  • Decreased the damage dealt by War’kaz the Mindreaver
  • Fixed a bug where Nogrom did not correctly detect players

 
Gipat

  • Players that do not have the quest “The Holy Culprit” can no longer use a Coba Stone
  • Fixed a bug where players could activate the Cracked June Pillar multiple times during the quest “Unending Waves”
  • Fixed a bug where players would fail the quest “Boris’ Secret Ingredients” if they logged off before the quest was complete
  • Fixed a bug where players would fail the quest “A Stone Age Style Duel” if they logged off before the quest was complete
  • Fixed a bug where players did not receive credit for killing monsters for the quest “The Isle of Intrusion”
  • Redtooth the Unyielding now counts towards the completion of the quest “A Gipatian Massacre”
  • Fixed a bug where the Ethereal Cutthroat was immune to control effects
  • Fixed a bug where the Chunk of Flint and the Stone Axe could not be resold
  • Added additional rare monsters
  • Added additional Servants of the Light

 
Defiled Ruins

  • Fixed a bug with the distribution of loot from Vur’tazz the Ravager
  • Decreased the attack speed of Vur’tazz the Ravager

 
June Catacombs

  • Added a map
  • Rebalanced the June Catacombs for level 45 players
  • Amalgam can now drop from the Copper Boxes, Silver Boxes, and Gold Boxes in the June Catacombs
  • Decreased the maximum health of various monsters
  • The June Shield and Holy Shield now share a cooldown
  • Fixed a bug where wardens’ Bestial Clones would disappear when fighting bosses
  • Players can now leave and re-enter the June Catacombs at any time for 4 hours after their initial entrance into the June Catacombs
  • Chests in the Outer Circle now spawn 40 minutes after the June Catacombs open
  • All monsters in the Outer Circle are now neutral
  • Increased the difficulty of all monsters outside of the center of the Central Circle
  • There are now 5 main bosses that can be accessed through levers in the center of the Central Circle. Each party can only kill 1 of these 5 bosses
  • Fixed a bug where Copper June Coins did not function properly
  • Using a June Portal now costs 50 Tin June Coins
  • Added areas where the Imminent Danger effect is applied to players. The Imminent Danger effect applies the Rewarded for Victory effect when a player kills another player, and inflicts the Punished for Death effect when a player is killed by another player. Each stack of the Rewarded for Victory effect allows a player to receive 10 Tin June Coins from a June Portal, while the Punished for Death effect prevents a player from receiving any Tin June Coins from a June Portal
  • Added a repeatable quest that rewards players with 1 Emblems of the Raider which applies the Curse of the Raider effect. The Curse of the Raider effect inflicts damage to all enemies within a 5 yard radius

 
Melting Isle

  • Rebalanced Melting Isle for level 45 players
  • Legendary items can no longer drop from the chests on Melting Isle
  • Amalgam can now drop from the chests on Melting Isle

 
Astral Confrontation

  • Fixed a bug where a server restart would cancel all bids on the Astral Frontier Auction House
  • Fixed a bug where a guild that had captured an Isle of Confrontation received half of their bet after the Astral Frontier Auction House closed
  • The option to teleport to an Isle of Confrontation now only appears during the Astral Confrontation
  • The initial duration of the Astral Confrontation is now 60 minutes. The duration of the Astral Confrontation is increased by 60 minutes when the attackers capture the first checkpoint. The duration of the Astral Confrontation is increased by 30 minutes when the attackers capture the second checkpoint. The duration of the Astral Confrontation is increased by 30 minutes when the attackers capture the third checkpoint
  • Fixed a bug where the damage dealt by Holy Barriers interrupted a paladin that was using a June Cannon
  • Fixed a bug where the damage dealt by area of effect attacks interrupted a player that was using a June Cannon
  • Added a progress bar that displayers the status of a nearby checkpoint
  • Added spells that are granted to random players for random periods of time
  • Waves of Destruction causes all enemies with a 40 yard radius to inflict damage equal to 10% of their maximum health to all players within a 25 yard radius
  • Winds of Chaos inflicts the target with the Winds of Chaos effect which inflicts damage equal to 15% of their maximum health every 2 seconds for 60 seconds. Spreads to all enemies within a 10 yard radius of the target
  • Eternal Frost summons an invisible trap for 2 minutes which stuns all enemies within a 35 yard radius when an enemy enters the area and reduces the movement speed of all enemies within a 35 yard radius by 70% when an enemy enters the area
  • Increased the difficulty of the Great Mages
  • Fixed a bug where killing a Great Mage with a June Cannon would prevent the summary window from appearing
  • Added additional prizes for all participants in the Astral Confrontation that is calculated based on the number of players present and the effectiveness of their actions. The prizes will be distributed when the Astral Confrontation ends

 
Kingdom of Nature

  • Added additional Servants of the Light

 
 
Astral
 
General

  • Added the Second Astral Layer
  • Added quests to the Novograd Port and the Nezebgrad Port that allow players to access the Second Astral Layer
  • Added quests to the Novograd Port and the Nezebgrad Port that will eventually allow players to access the Third Astral Layer
  • Added vendors to the Astral hangars who sell ship devices
  • Added a Magic Astrolabe which allows players to instantly jump to the chosen sector
  • Added quests to the Astral hangars that teach players how to use a Magic Astrolabe to instantly jump to the chosen sector
  • Fixed a bug where players could not make interhub jumps through wormholes
  • Fixed a bug where the game would crash when an Astral ship traveled to a different sector
  • Fixed a bug where the game would crash when a player remained on a Far Astral Allod after their Astral ship departed
  • Fixed a bug where the game would crash when a player entered combat with certain Astral demons
  • Decreased the difficulty of octulhus, Savage Astral Spellweavers, and Savage Astral Maulers
  • Increased the aggro range of Savage Astral Rippers, Savage Astral Assassins, and Savage Astral Predators
  • A Shipbuilder’s License can now be used to finish the construction of an Astral ship that is partially constructed
  • Fixed a bug where players could not access the Astral ship tutorial quests if they constructed their Astral ship with the use of a Shipbuilder’s License
  • Fixed a bug where players could not access the Astral ship tutorial quests after completing the quest “Only for Captains!”
  • Fixed a bug where certain Imperial Astral ships appeared as League Astral ships while they were being constructed
  • Damaged ships will now automatically start being repaired upon entering the Astral hangar
  • Fixed a bug with the Ship Customization window
  • Fixed a bug that prevented players from opening treasure chests if their ship was in the Astral when the servers went down

 
Devices

  • Increased the damage dealt by Astral demons to devices
  • Increased the damage dealt by all artilleries
  • Decreased the energy consumption of basic shields
  • Increased the energy consumption of advanced shields
  • Improved the visualization of some cannons’ spell effects
  • Improved the camera movement for some cannons
  • Increased the effectiveness of all shields
  • Fixed a bug where some shields did not regenerate after being damage by certain Astral demons
  • Fixed a bug where players could not replace some devices
  • Fixed a bug with the visualization of the visor
  • Only one device in a stack of devices will now be deleted when a device is deleted

 
Allods

  • Added five new allods – the Isle of Corruption, the Jade Labyrinth, the Isle of the Damned, Fireheart Isle, and the Crucible
  • Fixed the maps of various Far Astral Allods
  • Fixed a bug with the Fleeting Salvation effect at the Abandoned Pyramid
  • Added a new boss to Silent Isle
  • Decreased the damage dealt by Dalera on Silent Isle
  • Fixed a bug where players could summon Kazad more than once on the Isle of the Lost

 
Professions
 
General

  • Changed the amount of reagents required for some crafting recipes

 
Alchemy

  • Fixed a bug with Guardian’s Potions
  • Players will no longer be able to be affected by the effect of a weaker potion if they are already affected by the effect of a stronger potion

 
Mining

  • Added adamantite ore to mining deposits in Yazes Shard and Gipat

 
Herbalism

  • Herbs in Siveria now require level 90 Herbalism to be gathered
  • Herbs in Frozen Frontier now require level 140 Herbalism to be gathered
  • Herbs in Darkwater now require level 190 Herbalism to be gathered
  • Herbs in Igsh Military District now require level 90 Herbalism to be gathered
  • Herbs in the Dead Sea now require level 140 Herbalism to be gathered
  • Herbs in the Wild Isles now require level 190 Herbalism to be gathered
  • Herbs in Asee-Teph now require level 240 Herbalism to be gathered
  • Herbs in Eljune now require level 240 Herbalism to be gathered
  • Herbs in Coldberg now require level 340 Herbalism to be gathered
  • Herbs in Avilon now require level 340 Herbalism to be gathered
  • Herbs in Dragon Ring now require level 340 Herbalism to be gathered
  • Herbs in Yazes Shard now require level 390 Herbalism to be gathered

 
 
Item Shop
 

  • Changed the expiration date on Lesser Log Extenders and Greater Log Extenders to 30 days
  • Players no longer dismount when they use Lesser Log Extenders or Great Log Extenders
  • Players no longer dismount when they use a Purse of June Coins
  • Increased the amount of Holy Charms that can be stacked in one slot
  • Fixed a bug where players occasionally could not preview vanity accessories and vanity masks
  • Fixed a bug with the Astral Transporter
  • Added new Item Shop items – Token of the Explorer, Indigo Wolf, Stable Enlarger, Wedding Attire, Wedding Ring, Bottle of Champagne, Romantic Gift, Major Scroll of Purification, and Exceptional Scroll of Purification
  • Permanently removed Rune Removal Seals, Steel Engraving Kits, Mithril Engraving Kits, Adamantite Engraving Kits, Rough Dragon Hide Backpacks, Dragon Hide Backpacks, and Enchanted Dragon Hide Backpacks from the Item Shop
  • 1 Rune Removal Seal can now be exchanged for 1 Crystal Chip
  • 1 Steel Engraving Kit can now be exchanged for 7 Crystal Chips
  • 1 Mithril Engraving Kit can now be exchanged for 14 Crystal Chips
  • 1 Adamantite Engraving Kit can now be exchanged for 21 Crystal Chips
  • 1 Improved Rune Removal Pick can now be exchanged for 200 Crystal Chips
  • 1 Professional Rune Removal Pick can now be exchanged for 286 Crystal Chips

 



shockpix

Patch 1.1.04.69

Wednesday, April 06 2011 - 3:54 AM
by shockpix

Item Shop
 

  • Changed the expiration date on Holy Charms to 24 hours
  • Removed Holy Charms from some Radiant Strongboxes and replaced them with Crystal Chips

 



shockpix

Patch 1.1.04.59

Monday, February 28 2011 - 3:53 AM
by shockpix

Item Shop
 

  • Holy Charms now sell for 0 copper when sold to a merchant

 



shockpix

Patch 1.1.04.56

Wednesday, February 23 2011 - 3:52 AM
by shockpix

General
 

  • Optimized database functionality